metadigital
Metadigital
metadigital
Now playing

This video here changed my entire opinion of MGS2.

In a nutshell: “I don’t like a thing other people like, therefore I must shit all over a thing other people like.”

If all those cutscenes triggered for you was “That’s a foot” or “That’s a dress” then I guess the whole Avere/Edda storyline involving some MSQ cutscenes and the whole of the Tam-Tara Deepcroft (Hard) storyline didn’t leave any impression on you.

I’ve yet to see any Undertale fan being aggressive with his love of the game. I have however, seen countless people like you shitting on fans in the most disgusting manner. From where I stand, you pretty much represent the toxicity you describe.

So, the article starts on the wrong foot for me:

As a sociologist, you are very wrong. Cultural appropriation is a very real thing. You seem to misunderstand the very concept of it. It’s not people appreciating the culture and understanding it for what it is. It’s not people being invited into the culture or given gifts from people of that culture.

I don’t think they are giving Blizzard enough credit. Yes, the idiom is a strange one to have as a family motto or on a scroll. Rather than “anticlimax”, what it really means is “the end result doesn’t meet up with positive expectations”. However, the literal translation of the idiom is, “a dragons head, but a

I hate people who use the term cultural appropriation. There is no such thing. A culture should be celebrated, it is the way the world views the people of a certain area. People dressing like people of another culture is them appreciating your culture. I am Native American and Italian, if you want to dress in a

Everything about Overwatch’s blatant cultural appropriation is just so cringey. Hanzo, for as sexy of a visual design it is on a base level, is actually quite lazily executed, particularly in the “Japanese” lines he utters in the game. Ryuu ga waga teki wo kurau, my ass.

Oh, sweetie.

I enjoyed the irony of it.

I posted this the other day on another thread, but it’s probably more relevant here...

To be honest, Nathan, this is the case with most game where you can gain the affection of a NPC as part of the ancillary gameplay (not the primary gameplay, like a Visual Novel). The player always “gets under their skin”. It is never about actually finding a mutual love or respect for each other, it is about learning

If I made a game like that and made more than I’d have made in the same length of dev time spent at a decent ($20/hr) office job, I’d have thought it a wild success. Several million might well have felt like a lottery win for this dude.

You’re the only person to ever say FFXIV has bad music.

Uh. OK! Thanks for contributing.

I have no real desire to intake more game design philosophy from someone as pretentious as Jonathan Blow.

Philosophy can do amazing things, and what most people forget these days is that Einstein was first and foremost a philosopher, then a mathematician, and finally a scientist.

Exactly. The tension of combat disappeared because everyone got constantly-upgraded mechs that could do anything (unless the writers wanted you to feel bad, in which case some scrubs were killed and their little portraits turned red). Now they ALL have those long guns, so bye bye complicated, staged combat of head