Yikes.
Yikes.
This was so much easier when media were still physical. When my fiancee broke up with me a decade ago, she typically got her books and games, and I got mine. She owed me a bit of money, so I got some of the furniture.
That’s shitty, because it means that, in an abusive situation or a situation where one partner doesn’t contribute much, the person who dumps has to weigh the value of their property and games against their personal well-being.
Correct; I’m using the name of its English localization rather than 魔界塔士 Sa・Ga
In Final Fantasy Legend, you can dethrone the Creator.
Well, now I’m going to have to lock down purchases on my Nintendo account.
At least they’ll have read something that day.
It’s a protest action. People are drawn to notice an issue once it causes a disruption to a routine. It’s a similar principle behind protesting around an office building or on an interstate.
The math of that end goal doesn’t work though, because if both platforms have a significant audience, but the publisher chooses only one platform, they miss out on any revenue from the other platform they might have gotten, had they chosen both.
I’ve still been remote working. We have a plan to return to physical work by the end of summer,
I appreciate the story. In a Steam group, the hypocrisy of seeing so many people in an anti-MW2 group playing MW2 would be apparent. (I can’t remember if the UI showed that information at MW2's release; I think it did?) I don’t think that’s generalizable, since people who would boycott or play MW2 are a fairly…
From a business perspective, it’s an interesting strategy on both Creative Assembly’s and Epic’s parts. If CA feels confident enough to “sell” a game for free in the first day, they must be getting a significant chunk of change. Epic remains confident that users who come for free will stick around to eventually pay…
I’ll agree that it’s a bold strategy. You thoroughly cover the bold part of it.
Thank you for letting us know of your gratitude for OP’s decision on using one digital storefront over another. I’m sure OP was waiting for your attention, just like you are waiting for mine, and just like I (in turn) will wait for the next reply.
There’s a shade of difference between a publisher choosing to use one platform, and a platform paying a publisher to exclusively use their platform. For the consumer, both are exclusive, but the former is merely an effect of choice, whereas the latter is a deliberate strategy by the platform to create exclusivity.
Then you always have those vocal ones in a public forum who will scream that they will never get it on EGS but then secretly do it anyway.
That’s what I do. Granted, I’m not eyeing too many PC release dates in general these days, but I look to GoG, Steam, and other digital platforms for availability, rather than buying into Epic’s strategy of complaining about Steam exclusivity while creating its own exclusivity.
Some game developers get their start from making fan games. It’s a great way to learn to build a game. For instance, Richard Garriott built games in high school around Lord of the Rings and D&D, and Christian Whitehead went from making Sonic fan games to advising Sega on ports and, finally, directing Sonic Mania.
deploy the military to handle these violent riots.
What don’t the protests have to do with all of us?