I’ve found that as I’ve grown older, playing shooters online... my reflexes have dulled a little, but I’m much better at *predicting* things.
Like, someone takes me by surprise? I’ll hit everything *but* them. Yet the probability of me actually being taken by surprise has dropped significantly, and I’m actually far…
Ha! Ha! Roadkill.
Ha! Ha! Ego.
Back in my webcafe all night gaming days every person in our group had one weapon they were banned from using. We usually rounded out the night by everyone going with their worst weapon which was usually hilarious.
i want that last pair of pants, for when i get too lazy to put a shirt on
That’s Project Manager Barbie. She also gets a juicy performance bonus for forcing Brian and Steven work 80+ hours a week.
I think that what you’re actually looking for is a dead horse figurine.
Out of everything about the game I dislike, Preston’s constant quest giving is the thing I HATE. EVERY TIME I’m in any settlement I get some recylced quest I don’t want to do forced upon me. Preston is the worst about it because when you complete one he’ll give you another. This is the single worst thing about Fallout…
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We don’t care if it’s exclusive. We care that it’s being made!
The talent system is a great example of something frustrating with Blizzard lately. They have this laser focus on their design goals, but pursue them without regard for the effect they have on the game. For example, the talent system. Is the current system more balanced? Sure. Does it avoid the illusion-of-choice…