Question is, will it tank?
Question is, will it tank?
So many indie PC games rely less on what made PC games unique—the simulation aspect of things—and focus instead on being these really gamified experience. There's very little of interest there for me.
I like Peter Molyneux.
He talks a big talk, too big, and he over-hypes and over-promises and continually under-delivers. But I truly believe he means every word he says. We need more developers like him, ones who want to push boundaries and try new things, things that aren't even possible yet.
Ian Malcolm calls…
If it was a written statement, I imagine he'd correct it to "enabling bullying". In either case, his meaning is clear enough—there's no in-game chat because bullies will bully if you have one.
Their response sounds like something you'd get from a random PR generator machine. And it strangely avoids actually talking about the issue.
Something comes to mind...
I like Assassins Creed, but I have to agree with you :(
This will eventually lead to Holodecks in the future and I'm jealous that my great-great-great-grand kids will enjoy them and not me.
At the same time, Blue Sky has a pretty solid resume of work. I'll stay optimistic on this, simply because I'm a sucker for that piano theme.
My theory is that every post-2000s Disney movie is a spinoff of Frasier.
I had that exact same thought. I'm a little apprehensive about this to be honest, but I'd fucking die if it works out.
you know, in a world where every other CGI design ethic seems to be a dull designed series of round shapes affecting an obnoxious smirk- what they've done here looks really charming. I hope something is taken from this and newer CGI animations start adopting a more personal and stylistic visual approach
Yeah, that's true about the presentation. It works best as vignettes. Peanuts is all about small dramas, not big ones.