meloncov
Kevin Baker
meloncov

I feel like doing it professionally kinda undercuts the “play” part of it.

It’s rare (but not unheard of) for a full studio to work on a game for five years, but it’s quite common for a small team (the director, lead designer, a few concept artists, and so on) to work for two-three years on pre-production, then actual production is another two-three years.

As for keeping up with changing

No, it isn’t. Almost everyone working in games could be making more money for less work by working in another field.

I’ve been wanting to make a VR rowing game for a while, but the potential audience is, to put it mildly, limited.

I think as long you understand that the cleaner has a fixed amount of time, and time spent organizing is time they’re not spending cleaning, it’s fine. House cleaners aren’t going to be able to do a great job at organizing (since they don’t know where you want stuff), but they don’t hate doing it.

“First class” is marketing fluff—you’ll rarely end up anywhere that anyone other than a marketer would describe as “first class”. However, if it’s a decently reviewed provider (which Gate 1 is) they’re not gonna put you anywhere unpleasant.

“First class” is marketing fluff—you’ll rarely end up anywhere that anyone other than a marketer would describe as

As you can tell, those methods created a generation of adults with perfect eating habits, and definitely not alarmingly high obesity rates.


In all seriousness, forcing kids to eat things they don’t want to is a good way to ensure they abandon healthy eating as soon as they have independence.

I wonder if it’d be possible to make a beard conditioner/cream etc. with SPF.

So I don’t want to suggest that there is no sexism going on here, but the games industry has been historically overwhelmingly male, and is becoming less so. That means proportionately more women in entry level jobs.

Also, most likely, there are proportionately few women in (high-paid) engineering roles, and

So it’s certainly cool, but it does seem like there’s a finite amount of use you can get out of a single small rock wall.

Outside of the tech industry, not really. You’ll make substantially more money than elsewhere in the country, and if you’re childless and don’t mind living in a cramped space you build up major savings quickly, but the extra money doesn’t generally cover the cost of living difference if you have kids.

You’re looking at at least an hour one-way commute before things start to get vaguely reasonable. Potentially longer, depending on where exactly in Silicon Valley you’re working.

Do you consider owning a house to be a necessity? And do your kids need seperate rooms? If no to both those questions, I’d say 150k household income is the minimum to be comfortable. If yes, at least 250k.

And other people will tell you numbers much higher then that. I think they’re being extravagant, but if you want

If you’re coming to Silicon Valley from out of town, I’d really reccomend spending the bulk of your time elsewhere in the Bay Area. I live in Mountain View, and I like it, but a big part of what I like is that it’s an easy drive to San Francisco or Oakland or Santa Cruz or Marin or...really almost anywhere else in the

SpeedTree is a great tool, but it’s not the primary driver for better quality trees in games. You can make trees at least as good, arguably better, purely in 3ds Max or Maya (though it’ll take you longer).

Yes. Many other movies as well.

Amazon is demoing some stuff along those likes at GDC this year. That being said, it’s still pretty crude (it’s the same core code as Alexa).

So two things. First, if you spend enough time with the rules, they do become much less of a slog. Second, the tactical focus of D&D does give you a greater sense of ownership of your victories. I tend towards more rules-light games, but combat in those games tend to be determined mostly by luck and/or the needs of

I’d argue that if you don’t care about rules like this, you’re playing the wrong game, and would be better served by something more rules-light like FATE or Dungeon World.

My fiance found the insertion of the IUD incredibly painful, then had extremely painful periods for six months, then got an ectopic pregnancy (there’s no way of knowing if that was because of the IUD, but it does raise the risk compared to other birth control methods).

Obviously this was a one-in-a-hundred-thousand