I'm glad I'm not the only one with this fear. When I was younger, I couldn't even do that level in Super Mario 64 with the sunken ship.
I'm glad I'm not the only one with this fear. When I was younger, I couldn't even do that level in Super Mario 64 with the sunken ship.
It’s called a character arc, look it up some time.
I disagree that they’re getting writing Harley wrong here - this is completely in-line with the best Harley stories, if you allow the character to grow over time.
Some games don’t lend themselves well to a keyboard. At the end of the day a keyboard is made for typing, while a controller is laid out to be for playing games. Try playing say...any good beat em up on a keyboard and you’ll just have a bad time.
That game is totally worth $18
Doesn’t have to be a single run-through experience ... I’m looking forward to replaying it with different choices. The dialog is so good. I can’t wait to see what other aspects of the characters lives I learn about. Think we should all support these indie game developers who are willing to take a risk.
Try thinking of it like going to an upscale restaurant rather than a fast food chain. You’re paying for the quality of the experience, not the quantity of food or the time it takes.
I know everyone has been poking at the 2-4 hour play through on this game, but am I the only one who felt it was worth a second, if not more, play through? I enjoyed the hell out of it so much that I played it again just to hear some of the different dialogue responses. And I’m just now discovering that there were…
Once a community starts viewing me as someone who has an ego that’s out of control, maybe I should be removing myself from the picture.
If his fans aren’t going to play within the parameters of the design of the fucking game, they can’t expect the results they were demanding.