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And some folks wonder why ME:A’s animation problems are considered bad: Because some of the best games to come out in the past years nailed the animation department.

Not only is this despicable, it’s testament to how ignorant and stupid these cretins are. Bad animation can be the result of slow tools, unfriendly tech, limited staff resources, and countless other factors (including but not limited to the fact that getting human faces to feel “human” is really friggin’ hard). That’s

Thank you very much for not ruining the surprise in the article text. A+++.

“... hit a set of spike strips going 115 MPH, subsequently barreled off of the road and into a drainage ditch, launched the truck into the air and landed on a car parked at a restaurant” 

At first glance, I interpreted that title as Kojima wanting to send a copy of Death Stranding to Jupiter.

And if you could just become relevant somehow you’d be curating these awards shows and your opinion would matter.

Exploit. Sure, let’s go with that.

Jason. This review is phenomenal. One of the best things Kotaku has ever done. *slow clap*

At a certain point in reading this I stopped considering whether I’m putting down money and just got engrossed in a moving and emotionally vivid review. That was great.

And you call yourself a pessimist!

I love the hell out of this. People get too wound up thinking their day to day is boring, and that there is nothing significant about all of the little things that add up in our lives.

I can’t believe you actually did this, that’s amazing. Well done.

Then shouldn’t the title be ‘Why Half Life 2's Story Doesn’t Live Up To It’s Predecessor’?
I kept reading, expecting to hear about the actual game, only to just keep hearing issues with the story/lore as if Half Life is a book series.

This article occults what we, as gamers, are praising about the game ; actual game mechanics.