mcredhead
McRedhead
mcredhead

While true, I was mostly focusing on the whole oceanic arcology part.

There’s no player connection to the Deputy beyond the fact that they’re the pair of arms and legs you’ll be looking at for 99% of the game. They don’t even talk; they’re just a puppet for the protagonist (and eventually the villains), which makes the game’s lousy writing and tendency to have you kidnapped even worse,

It’s puzzling to me that New Dawn continues the story of Far Cry 5 at all, given FC5 in general had kind of a shit story that was constantly dragging me out of my fun sandbox shooter to wax biblical and bore me to tears.

Revelations is everything good that’s also bad about Resident Evil crammed into one game. It’s really hard to think that in the relatively ground setting of Resident Evil, there existed a futuristic oceanic arcology in the year two-thousand-fucking-five that was destroyed by an orbital laser weapon.

Massengill.

You need something in the ballpark of 8,000 paint cans in order to get Dark Matter in Blackout.

I really hope this is the update that revitalizes Blackout, because the last update didn’t do much beyond add some elevators to Hydro Dam and plunk Hijacked off the coast of Construction Site. Otherwise, it was business as usual, and for folks who already have all the characters and hit 80*, there’s not a whole lot to

The main problem is that it has a tiny magazine and extremely poor damage per shot. If the mag were increased to 6 (as it was in Titanfall 2), the damge boosted to 20, and the tightness of the spread increased, then the Mozambique would be quite useful as a sidearm to switch off to. As it stands now, it’s a joke. But

Now playing

I don’t think it’s adding that. That seems to just be the regular recoil pattern, and the way CheatEngine removes the camera from Leon’s perspective renders it unable to remove the camera shake that comes from simply firing a weapon.

If real life were as binary as mass media wanted those who engage with it to believe, then our problems would be a lot simpler.

Blackout’s biggest problem has always been grenades and Level 3 armor, and I’m consistently annoyed that Treyarch is convinced they need to be a part of the mode in their current form.

I’ve always felt the solution was simple: tone down concussions, tone down cluster bombs, limit the amount of grenades a person can carry to from “as many as your inventory will hold” to two (turning fights into gunfights instead of mash the grenade button fights).

Except “slower” is an adjective, while “slowly” is an adverb. Since the word being modified here is “fire”, which is a verb (in this context), “slowly” is preferred.

It’s an adverb, buddy. It’s fine.

Kotaku doesn’t want him, either.

The thing is, there already exists a UI for it in the game. It’s just that it says directly above all the keybinds, “rebinding is not supported in early access”. It just made me scratch my head. Could very well be a faked UI (just window dressing to show where rebinds would be), but it’s still bizarre as hell to me.

On the other hand, I loved that shit. Horror movie characters go with Mortal Kombat like chocolate and peanut butter.

Frost appears in the MKX comic. She survives thanks to Cassie and Jacqui.

You can’t change that or remap keybinds, either. Last I checked, both of those features are offered in the UE4 devkit, so their absence in this release is extremely puzzling.

As someone who plays a lot of shooters and character action games, I came away from this game pretty annoyed. It’s conceptually really cool, but the game itself isn’t challenging at all, getting to SSS during fights was incredibly easy, and the stiff controls and poor feedback when shooting weapons was really