mckevica
McKevica
mckevica

Whatever, man. There's no convincing you. What the hell was I thinking.

You're absolutely incorrect. I played the game from day 1, was able to max my readiness by the end of the following week without mutliplayer. Both were optional ways to get to max readiness without having to play every inch of the singleplayer game. It was an answer for people who wanted to see a better ending without

"The only reason Galactic Readiness exists is to get people to play multiplayer."

I'm not questioning you're motives behind playing the game a ton— I played a mega shit-ton too. I'm not implying anything for or against that. I'm simply trying to point out that you're expectations for the game are very unrealistic. You're honest expectation that they could deliver everything to a mega-power-user,

4 play thrus of ME2? Dude, you're 0.01% of their user base. Did you honestly expect them to invest in a game that could only fully be appreciated by such a small, hyper-devoted portion of their consumers? You're not even talking about little things, these are huge drastic differences. They are a business, they aren't

Indeed

*super spoilers*

Not much we can explore here other than disagreeing. I thought the treatment of ME2 characters was pretty great (especially with the transmitter scene at the very end... hope you actually got that part, seems easy to miss.) There weren't many realistic ways to handle that considering how drastically different ME2

You get out what you put in. ME does this very well. I loved the series, I crawled every corner from ME1 through 3, and I was rewarded by seeing all of those stories play out (even over email in some cases.) There's clearly just a ton of people that half-assed the game, wanting to hate. They put THAT in, they got THAT

I haven't missed any point, but thanks for trying to convince me otherwise. You don't like it, fine. You want to think the ending sucks, that's cool. I liked it, I think other people could potentially agree if they tried it for themselves. Lets leave it there.

You're right, that wasn't the ending. That was the final 2 minutes. The ending of ME3 starts at hour one. A point people often avoid is how well the game wraps up every major plot point throughout its 40-60 hour run. The final 30 seconds was an open-end capper to a very long, very detailed account of how your

:D

Two completely disconnected stories (other than the fact that batman is involved.) No need to play the first. I guess its fun, but honestly there's no reason to not start from the 2nd.

Experiencing the life of Ezio Auditore da Firenze is worth doing regardless of what impact it holds on the major story (of which, it holds a lot of critical information.)

I'm from the US, and I fucking love tea. I saw that scene and thought "Can Conner also drink tea!? Day one purchase." I love when I can see characters indulge in the little things...

The way coca-cola and coke is said in Korean is pretty similar to English (identical for the former). Both words have a very solid "oh" sound in Korean. She's just (misguidedly) over-correctly for what she assumed was a difference in pronunciation. If you made the request you mentioned, you'd like end up being

Korean has a "Ko" sound just fine. In fact, she even tries to say at the beginning that "its not like Korean coke (pronounced correctly)" She was assuming the way Koreans say the brand name is incorrect, when 코카콜라 is almost a the perfect pronunciation of "coca-cola" Even the short version 코크 would just be Ko-kue and

Thanks!

In an early build they looked pretty stiff, but in all the recent play thrus there's been some clear improvement. Its not Akrham City, but its not as awkward as it used to be. Eitherway, I wouldn't consider that a deal-breaker.

What makes you think it looks a little "janky?" Seems about on-par for an open world game graphically and animation wise. In terms of gameplay, setting, and execution the game has been getting a lot of positive feedback. Destructoid in particular recently had a lot of nice things to say about it.