mcginge-old
McGinge
mcginge-old

was about to post this, thanks

They can still tweak the shit out of stuff serverside, sure any code/asset changes they need to make will have to be patched in but things like weapon balancing can be set up to be done without needing to patch the entire game. Also helps them gauge their network stability and make any fixes there before the game

Yes, very much so. Think of it like any crime drama; each "case" has it's own story arc, but there's always character development happening, and some cases are more relevant to the characters than others.

I wouldn't just call the actors and facial capture "neat", as the bulk of the time you spend (as per Totilo's description) will be interacting with these elements. I would definitely describe calling bullshit on actors in games by their facial expressions a new gameplay mechanic, and certainly something that at least

Ah I see, so a system that goes hand in hand with the gameplay as opposed to being an un-interactive video. L4D's hints system, or TF2's interesting new take on tutorials, would probably be a pretty good solution.

:(

Pretty sure I read reviewers say the first thing they encounter is a 10 min walkthrough (similar to the videos they've been releasing recently). But as you've got the game you'll be able to tell me if that's the case.

@Ret: It was the perfect move really. The people who don't want to pay quit the service (and stop costing them money), and the people that use it a lot and want it to stay that way will now pay the £10 a month.

Hennig, not Henning.

In regards to things they share, the spy/operative class immediately jumps out at me, as well as some game modes I played (payload from TF2 is in). Maybe I'm too immediately dismissive as a TF2 fan, or its my thus far limited view of how the classes interact, but from what I can see this doesn't scratch an itch that

@HumanAbyss: To me, gameplay is TF2, art style is Borderlands/Rage. The classes and game modes (from what I've seen) are very similar to TF, but without any of the distinct character or charm of the TF universe. Additionally it seems that the HUD and team mate interaction is a bit messy, whereas in TF all of these

Not at all, level designers also make up a large number of games developers.

Can't help but feel this is a huge mis-interpretation. To me at least, not creating any more "isolated" SP experiences just means they won't make games with JUST singleplayer any more. I'm certainly not concerned with Valve abandoning their bread and butter. They have an amazing talent for building environments that

I think that's more of a humorous nod to RRoD than an easter egg; I thought easter eggs at least required some element of discovery (hence their name).

Maybe part of the problem was that he only wanted a game that was 90%,

:'(

Just Cause 1 and 2 had huge mountains of that nature that you could scale (albeit with some long winded grapple-hooking or vehicular transport). Spending 5 minutes climbing those and then freefalling off the top was always a lot of fun.

Now playing

I love Between Two Ferns. The "did you know some actors turn down roles?" question to Bruce Willis made me fall off my chair.

@Y-bot: Well Kinect is just the camera (which has RGB input), more likely is that the guy wrote some software that can interpret simple shapes, and then using the kinect motion sensor he detects when his finger is placed on top of those shapes. The question is, is whether this is completely dynamic (i.e. if you held