I truly enjoyed that game, still have my game disk but never managed to track down one of the promo Vince dolls. One of my favorite game soundtracks as well, by Steve Kirk.
I truly enjoyed that game, still have my game disk but never managed to track down one of the promo Vince dolls. One of my favorite game soundtracks as well, by Steve Kirk.
“The shorter versions of Hasbro’s premium Star Wars Black line of figures are so much better than the traditional 3.75 inch toys it’s a wonder they haven’t replaced them completely.”
Because it is literally a Multiplayer Online Battle Arena. Despite the term’s association to LOL and DOTA, that’s an extremely broad definition.
Have you learned nothing from No Man’s Sky? :p
Disney shut down their internal studios and are switching to a licensing-only model. It’s the same cycle that happens with every publisher every few years. Someone will get uptight about quality concerns and they’ll bring development in-house again. Then someone else will notice how much money it costs to keep…
It’s a F2P game and most of the game logic is on the server. It cannot be played offline and a rewrite would just sink more resources into a money pit. On top of that, the core game has very little variety.
Disney HATES losing money, and Star Wars Uprising was a disaster from day one that never recovered. Their entire F2P economy was based around blind gacha pulls with a truly horrible RNG. Once you get burned, you’re never spending again if not outright deleting it. I’m a huge Star Wars fan, I gave that game a much…
It’s complicated. Technically EA negotiated the console rights to Star Wars, Disney owns the other platforms. But there are naturally exceptions like Disney Infinity 3.0 and the LEGO Star Wars series. Here’s Kotaku’s original article on it: http://kotaku.com/ea-snags-exclusive-deal-to-make-star-wars-games-493178983
The mistake Hello Games made is a classic one from inexperienced, enthusiastic creatives...they talked about features that were not finished (some could argue that several weren’t even started). There’s a reason why industry PR tends to be so tightly controlled, because one slip in an interview creates a promise.
Absolutely correct. If you never finished it because of the original boss designs, check the director’s cut. http://gaming.stackexchange.com/questions/1373…
No, it really isn’t. That isn’t a sustainable business strategy, but feel free to think absolutely everyone is out to screw consumers, consequences be damned.
It’s easy to confuse passionate aspirations with lying. Like many, you are assuming malicious intent. Even with Molyneux there is a sense of sincerity, of genuine passion, of aspirational hope regarding the final product. Where they get into trouble is that they broadcast that to the world every time team says…
Jesus, how do you walk around with all that cynicism weighing you down? Game developers aren’t the Monorail salesman from the Simpsons, they can’t just skip town. This is not the last game they’ll develop, so it is self-defeating to have a “take the money and run” approach to your product if you ever hope to engender…
How is Sean Murray’s tweet on Aug 8 being coy? It’s embedded in this thread. Pretty definitive, no?
When I was a dev, I had to work with marketing departments closely enough that I can add some transparency. Once the marketing and manufacturing juggernauts begin, you start the balls rolling on things that cannot be changed without risking a lot of money. Building a campaign strategy and signing up vendors to build…
There would also be a giant list of features cut to make that date that thanks to the lack of the internet, you’d never know about. Also, games were exponentially smaller and had fewer failure points, such as online connectivity. Don’t compare apples to oranges. Things weren’t better in the “good ol’ days,” just…
First, a reality check. Games are never finished, just released into the wild. Before the easy ability to download patches, you as a player would just never know what we had to cut to meet the release date unless you went digging though the code (ie Soul Reaver and Kotor 2). With the rise of the internet came…
Or, you know, stop playing a borked, broken game solely because of the IP and try one of the hundreds of others in the AppStore that actually treat their players with some respect.