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Matt Gerardi
mattgerardi--disqus

Next week. Bethesda didn't send out any early review copies, so we're working on it now. Same with Battleborn and Homefront: The Revolution

In Crackdown 2, you continued to play as an Agent doing the Agency's dirty work. I think the hints about its villainy became more obvious (there's a whole "audio log" collectible quest that plays it up), but from what I can I remember, that's as far as it goes. Given the state of the world and the story running

Between the new expansion sucking me back into Hearthstone and the absolutely bonkers Overwatch beta, I've somehow become a Blizzard junkie and probably will be for the foreseeable future (probably until Fallout 4's Far Harbor expansion shows up, so about two weeks).

The Nintendoland theme song is legitimately one of my favorite pieces of game composition in recent memory. The retro version (https://www.youtube.com/wat… ) is STILL my ringtone.

Yes. The Nintendo press release that hit my inbox flat-out said Zelda will be the only "playable" game. I mean, that could always change, but apparently that's the plan right now.

I really don't know if the 3DS would be able to handle the precision the game requires. It's touchscreen doesn't seem like it'd be up to snuff.

Unless they port it to iOS/Android, I don't really see it working on any other system. (Maybe the new Nintendo thingy, if it still emphasizes touchscreen controls and has improvements over the Wii U's giant, crappy 3DS screen.) The combat is entirely touchscreen based and focuses on speed and precision, which I

I'm waaaay late on this (you can probably tell I'm backtracking through comments for Keyboard Geniuses), but I do want to say that while many of the locales in DS3 are thematically repetitive and, in my opinion anyway, relatively visually flat—a poison swamp, a dilapidated town, a catacomb—it does undoubtedly have

Yep. It's nigh impossible to get high resolution screenshots of a 3DS game because the system only outputs in a very low resolution. The games look fine in motion when seen on the screens they're meant for, but in any other context they look terrible.

Sorta. Even Bloodborne is built from a lot of the same design tricks From employs here and throughout the series, but the combat is very different given the nature of the two and how they handle healing and pacing and things like that.

It's a very interesting question in this case. I think one way to interpret the first game in the series is that the act of avoiding the "apocalypse" and rekindling the fire that fuels the world is mostly a way to maintain the balance of power in this universe, ensuring that the descendants of the Gods that ruled it

Going from DS1 to DS3 is a pretty good call. You'll be missing out on some callbacks and thematic elements, but the DS1 connection is way stronger.

Yeah, I apologize for the delay this week. We had a couple of other things scheduled for earlier in the week, but it got all shuffled and delayed. (Scheduling reviews is a tricky business when you don't know how early you'll get a review code.) We'll actually have two major articles tomorrow, in addition to the normal

I can say whatever I want about what I played; there's just not much to say. I left, what I thought were, less interesting impressions about the game out of this article because it was already too long. Basically, the shooting is a bit squirrely, but I get the sense that is meant to encourage the use of Jack's time

Depends how you feel about BK: Nuts & Bolts and the Viva Piñata games. Lots of people really REALLY love those games.

I don't know if I'd go that far. By modern game-marketing standards, it's barely been announced. There was a VERY brief video at last year's E3 and no press demos. We barely even know what it is at this point. If we don't see a bunch of it at this year's E3—though Microsoft will have a stacked lineup with that, Gears

If Sea Of Thieves doesn't deliver this year, I could easily see writing this same story 12 months from now but with all instances of "Lionhead" swapped for "Rare."

Someone like you or me might not care what he has to say, but he's got just as much, if not more, of a following and influence as any traditional games outlet. It's just the way things are now.

Alex, Guile, Balrog, Ibuki, Juri, and Urien are the first six, to be released approximately one per month.

They've eliminated many charge moves in Street Fighter V. Chun and Bison still have a few, and FANG, a new guy, is primarily a charge character, but that's it.