Half Life 3 confirmed.
Half Life 3 confirmed.
I guarantee you that it's YouTube fighting back. Learning how to speak, gaining sentience. The hubris of man, thinking we could control it.
Same here, I always put my discs safely away. I was always amazed when I'd see other people's discs that looked like someone had rubbed steel wool over their surface. I'm not saying I never laid a disc onto a table for a few moments, but some people really abuse the heck out of their stuff.
You should see my PS1 games. They're all nearly in mint condition with the exception of a few of them. I'm that guy that when I go to GameStop to buy preowned I make them lay out all the copies on the counter and I go over them like a fine wine.
Just never put them in those folders/books. They wrecked a ton of them.
Too bad he tweeted today at 2:24 PM instead of 4:11 PM. That would've taken it to another level.
Totally cool if you don't think it's funny, but if nothing else, it highlights the fact that a major function in a leading distribution platform still needs work.
"Indie"
This is hardly funny or requiring of an article atleast in my opinion but hell what do I know
zombie dinosaurs with candy inside
In my experience, it can create an annoying glare effect on the screen. Does that never happen for you? What kind of magical TV do you have and how can I get one?
It's all fun and games until she installs an Activision game in her finger and is declared the property of Bobby Kotick, who subsequently harvests her organs.
Like I said, in jest! I can never be too hard on conspiracy theories tho, cause at worst they're hilarious and at best they're actually compelling.
Oh there are plenty of problems with Greenlight, that's for sure. No info about price, like you said, but even moreso, the fact that the system is utterly flooded by entries, since games that are in absolutely any state of development are allowed on.
The other problem is that most games on Greenlight do not state how much they wish to charge for their game if released.
I still really don't see this highlighting a flaw with Greenlight.
"Did you know that TF2 wasn't always a hat simulator or whatever other craziness they do now. It USED to be a fun FPS / Competitive FPS!"
You don't need to know scripting and programming to do UI design/art though they are incredible assets. I have learned a lot about that on the job, I didn't have it coming it. The primary skill sets involve things you already seem to have, motion graphics, animation, graphic design... that's all the art/design side of…
Hey! This is a really good question. Naughty Dog is a unique company in which everyone sort of works together to come up with the best solution. So it's never really just Game Design dictating UI or vice versa our designers all work closely together to come up with solutions that serve the game as best as we possible…
That was a real pleasure to read :) I've always wondered on the design of interfaces, it sometimes seems either genius or just frustrating, with very little middle ground between the two. TLOU did a great job with that and felt natural. However, quick question: when balancing gameplay/immersion with functionality,…