The game is full of real puzzles... it's not about "move around hit the button move around some more." We will eventually get to show some of them, but here's one from a *very old* trailer:
The game is full of real puzzles... it's not about "move around hit the button move around some more." We will eventually get to show some of them, but here's one from a *very old* trailer:
Fez took around 5 years, Antichamber more than 6, none had demos. None had to invent 4D graphics techniques. So I say we are doing alright.
You know you are doing something right when your mathematically correct 4D video game gets called "boring."
Yes, that's how it starts. See how the game made you understand 4D space just there?
That's the whole point! It starts out with only two worlds and gets more complicated from there.
I think we showed the beginnings of that in the video didn't we?
Watch the end of the trailer...
This is a projection of a spinning hypercube... Every cube you see in Miegakure is a 3D slice of a hypercube.
Here's a link to the trailer: https://www.youtube.com/watch?v=KhbUvo…
We just released a trailer (
We are not working with any consoles right now, but it is planned. Not sure what post you are referring to.
I would consider this an achievement, since it is what makes this 4D game playable. It gets pretty crazy.
I believe the difference is that Miegakure actually has real puzzles that involve things you could only do in 4D.
That's pretty much the game, right there :)
Yes, the weird transition comes from rotating the 3-plane that defines what you see at any given time by 90 degrees. As it rotates it slices the hypercubic tiles at various angles, making the resulting 3D shapes look weird.
No you can play at w=1.5 or any other value of w; your movement is unrestricted. However, the world is made out of tiles, which means that you will see something that looks _mostly_ the same for all fractional values of w. This is why the game is surprisingly not that hard to play. However, some objects are smaller…
Sorry, typo. In this game, your position along w is a real number, hence uncountably infinite.
That's like trying to run over mailboxes with your car after playing too much Katamari Damacy, ahah.
Just because the game is made out of tiles, doesn't mean the fourth dimension is uncountably finite. Would you say that Minecraft is not 3D because it has 3D tiles? You can place your character anywhere along w, not just in increments. Certain objects, like trees, have smaller w-width than 1.0 also, etc...
Yeah, exactly.