“Full time volunteers are paid a salary”
“Full time volunteers are paid a salary”
Fuck those who voted to overturn R Vs. W.
Shits gonna get real weird over the next decade.
Right there with you Commander! Let’s goooooooooo!!!
At first I was like “wait no new missions, that sucks?”, then I remembered how this game actually works and realised no, this is fine, thank you
OK, I believe them.
March 2023:
I didn’t have the heart to tell AAAA’s marketing team that a 32/40 from famitsu was dogshit
Yes, it was.
Some time after playing the first S.T.A.L.K.E.R game, I randomly stumbled across a photo-essay about Pripyat, full of gorgeous high definition images of the ruins.
I’m assuming this refers to the fact that P5R included all the DLC of the original P5 when it released on PS4, and probably not all of the new DLC for Royal.
Definitely not the case. Tons of gamepass games don't include DLC.
I worked for Midway in QA back in the 2000's and our Dev Team was in an entirely different building. You didn’t interact with them unless they needed you to demonstrate a bug or something. Once you were done, back to the QA building with you.
I’m not a game dev, but in ERP development (boring business software stuff), the idea is that there’s so many bugs and only so much developer’s time to fix them, so they don’t want QA interacting with devs because they fear a dev will just go off and fix the bug mentioned by a QA person without management getting a…
This was pretty standard 10-15 years ago. Back then QA was in a different building from the other game devs. We would enter bugs and it would go to either a QA lead for approval or a dev bucket to get assigned. If they couldn’t repro the bug, they would grab the QA person who reported the issue and take them to the…
I can’t say its the standard everywhere but I’ve worked in two QA studios in Montreal for *major* games companies, like, seriously the biggies, and it was absolutely the case, to the point where you needed different keys to get into the different departments.
When Kotaku asked about which features were broken as a result of poor scheduling, a developer replied: “Tongue in cheek: the whole game. In general, every major bug in 76 [that appeared at launch] was known by QA.”
Hey! If you’re a former/current ZeniMax staffer reading this and you want to provide a comment about anything you’ve read here, I can be reached at sjiang@kotaku.com. You can also DM me on Twitter at @six6jiang if you’d like to get my Signal number. Thanks!
It is. Typically, that’s just a vetting process but in this case I believe we’re talking about bugs that would rightfully delay a release. In larger teams, you absolutely want to delegate that to ensure that everyone’s on the same page, but if production doesn’t treat alarm pulls by the QA Lead any better than the QA…
First, if you’re going to go after Gacha games, no more positive press about Genshin Impact.