This is one of the 12 principles of animation: “squash and stretch” and “Exaggeration.” It’s really cool to see it in 3D animations for games, makes the animations pop out and really give it some character. Good job Overwatch team :)
This is one of the 12 principles of animation: “squash and stretch” and “Exaggeration.” It’s really cool to see it in 3D animations for games, makes the animations pop out and really give it some character. Good job Overwatch team :)