mandrakethemagician2
MandraketheMagician2
mandrakethemagician2

Is there information on how much data a typical kotaku page uses? This page alone has 7 ads and an autoplaying video

Click and Clack saved my life. A guy called into the show in the early 90's to complain about how his accelerator kept getting stuck on his floorboard due to carpeting that was coming loose and he wanted advice on how to reupholster his entire ride. It was during this discussion that they mentioned as an aside that if

The main reason: In a IFS, as a wheel goes up, ground clearance goes down in the middle. With a solid axle, as the wheel goes up ground clearance increases.  That’s if your going at a speed where the suspension actually flexes.  Solid axle vehicles flex at a much lower speed, so the 4x4 will remain level and the cab

We are headed that way. The cost of developing one AAA game is so high that they need DLC and season passes to break even and keep the players engaged for as long as they can while a second or even third team pours over feedback and tons of data to figure out what works, what doesn’t and how to best shape the features

That’s right we stop at nothing ....

I made an account exclusively to give a star to this comment.

Well they have to make an attempt to try to keep this store open.

Well they have to make an attempt to try to keep this store open.

Well they have to make an attempt to try to keep this store open.

1. That was really scary

Especially considering

Someone asked (probably rhetorically) and I answered since I was curious what the actual number was. I don’t really have a point one way or the other. The data is what it is. It’s not approval of Trump’s claim.

Thank you all for the correction, I was mistaken.

I’ve been waiting for this.

I believe this misappropriates my culture as a biceptual.

“Yeah, the Demogorgon has had some off the field issues in the past, some trouble with the law, but everyone deserves a second chance. We got solid production from Pacman and Vontaze in previous seasons, so we feel there’s a lot of raw talent to work with here that’s worth taking a flier on.”

At the scene?

I’ve been playing a lot of VR games recently, and this is pretty much how I imagine a really good VR game should be. Not about combat. I find that the most enjoyable parts in VR is to just explore 3D environments and immerse yourself in them. So seeing this I can’t help but to think I would love to see this on VR.