I wrote about how Animal Crossing mechanically, socially, and economically pressures players to min/max everything instead of just enjoying their island getaway. I now feel significantly less of that pressure
I wrote about how Animal Crossing mechanically, socially, and economically pressures players to min/max everything instead of just enjoying their island getaway. I now feel significantly less of that pressure
for fucks’ sake
This is definitely the most hipster-y thing I’ve read in a long time.
Like Kotaku contributor Chingy Nea, who had her own troubles with a villager who gave off Big Incel Energy, I quickly discovered that the game would not allow me to dismiss my first campsite villager.
I mean, not for nothing but, this seems more like a you problem.
I should point out that the way they go about explaining how/why the events from the original are locked in place and can’t change *until they do* are also a major point of contention with me. The meta, self aware-ness does NOT work for me, and is very Kingdom Hearts, and I hate it.