makerofthegames
makerofthegames
makerofthegames

Rocket components are made up of smaller parts. Maybe you make the turbine housing yourself, but do you make the bearings that the turbine spins on? Maybe you make the PCBs for the vernier steering thruster control system, and maybe even the main chip on that board is proprietary, but do you make the simple bus logic

They have at least two capsules that should be usable. Endurance is currently docked, and Resilience doesn’t have a docking adapter right now (replaced with window for Inspiration4, either keeping that or replacing it with an airlock for Polaris), but Endeavour and Freedom should be available... probably Endeavour,

Falcon Heavy could not launch Orion onto a lunar trajectory. However, this is to a large part because Orion is extremely heavy and overbuilt for the job, because it was specced for some long-duration deep-space stuff that’s no longer in the plan.

I for one would really like to see the app store data on how many people have uninstalled Twitter in the past two weeks, versus before Elon’s acquisition. I bet it’s another hockey-stick graph - though I can only personally attest to one uninstallation, on the grounds that I only had it installed on one phone to begin

The reason they aren’t doing this in the desert is pretty simple.

Falcon Heavy wasn’t abandoned - only further development of it. They’ll fly that design as it is, for any customer that wants it. It’s just not something a lot of people want.

Putting a capsule on top of another rocket does require non-trivial amounts of work, but it’s certainly possible. Cygnus, for instance, has flown on two variations of Antares, Atlas V, and now is queued to launch on Falcon 9, until a third major variation of Antares is ready. A station module derived from Cygnus is

Ah, that’s the designation for that specific piece of orbital debris. I thought you were trying to name the stage, as a component of the larger launch system.

Minor correction: the stage itself is not designated as the CZ-5B. That’s the designation for the entire launcher - CZ here stands for “Changzheng”, or “Long March”, because China naturally doesn’t name their rockets in English. I believe this stage is designated as CZ-5-500, with the strap-on boosters designated

In all three of the FH launches so far, the intent was full recovery, but they’ve consistently failed to get the core booster back. First time, two engines failed to relight and it smashed into the droneship. Second time it landed, but then fell over during transport. Third time, it also failed to land, this time

Any word whether it’s launching in reusable or expended mode, or some hybrid option? It’s a fairly lightweight satellite for Falcon Heavy, only 4 tons, but it’s going all the way out to the L2 point, and Falcon is less efficient at those sorts of orbits than Delta IV or Ariane 5 are. They might have to resort to just

Any games that did so, would basically only be sold in Russia and maybe China - anywhere in the West, Epic would be able to sue their local subsidiary, trivially win, and either block the game from sale or take whatever percentage of royalties they want. And Russian devs do not want to make their games purely for

Oh, nice timing. I finally started a Mass Effect trilogy replay - well, replaying ME1 for another time, so I can replay and finally finish ME2 (stupid computer died while I was going into the last mission, lost my save before I got it replaced), and then play ME3 for the first time. I’d kept putting it off because

Thanks - I guess I should have looked closer at the source I used to double-check, they haven’t actually updated in like a year, so no surprise that info was obsolete.

This is all speculation on my part:

Ah, Safari is the one browser I’m not able to test against, since the only Mac I have is sixteen years old and hasn’t been supported by Apple for twelve of them.

Watching it live, some things definitely raised some red flags but I brushed them off.

You’re welcome, I’m always glad to hear someone liked it!

Looking into it, it seems like a problem with high-DPI screens (or really small ones), not Chrome specifically, since I can get a similar problem on Firefox with the right display size. That’s not something I’ve done too much work with, but I probably should have.

Dropping this here again, because I’ve put a good bit of work into it and the few people that have heard about it seem to like it: