makerofthegames
makerofthegames
makerofthegames

I think, rather than trying to use the rockets to directly increase acceleration, they’ll instead be used to increase downforce. Have the thrusters pointing upward (nozzle towards sky, exactly opposite of how a space rocket points), use them to increase downforce during the first part of the acceleration.

Whitson will serve as captain while Shoffner will be the pilot

The JWST is the product of a NASA-ESA-CSA partnership. NASA is doing most of the design, but other partners are contributing a few instruments. ESA in particular is contributing the launch system - they’re providing an Ariane 5 rocket. All partners will also contribute to operations, and naturally, all partners will

This part is intended to be the crew capsule.

While hydrogen is very inefficient on a per-liter basis, in theory it should be very efficient on a per-kilogram basis. A gallon of even liquid hydrogen doesn’t pack much power, let alone a gallon of gaseous hydrogen, but that gallon will weigh next to nothing.

What the fuck has gone wrong with the world, where streaming a video of a desktop app is more lightweight than rendering a web page? We built the web in days where a 66MHz Pentium was the latest and greatest, how did things get so broken that we’re treating devices with orders of magnitude more power than that as dumb

Nifty tip. But it seems I have to go past half-screen on my monitors - it needs to be less than a third of a screen width to trigger. And it also needs me to reload the page for images to show. And the comment box is broken.

Opinion:

It depends on how exactly you define things, but... no, not really.

As of right now, my backlog is 37 games. I actually made it a project to clear my backlog this year - one game a week will put me there. I’ve thought about making a blog series about it, but I don’t know if anyone would care to read about it.

Don’t Valve employee accounts have access to every game on Steam? I know there’s the “Valve Friend & Family” accounts that get every Valve game in perpetuity, but I recall hearing Valve employee accounts just get everything.

Congress didn’t give NASA enough funding to dual-source. Just going with SpaceX is costing them about as much as they’re spending on SLS, per year.

Uh, are you sure the display driver chip is in the console/GPU? Both the Bloomberg and Wikipedia articles linked describe it as a part of monitors, smartphones, TVs, or other devices with an embedded screen - it’s the bit that takes the digital framebuffer and turns it into analog voltages sent to the LCD or OLED or

They have fabs for image sensors. I don’t know what node they’re on (AIUI image sensors don’t benefit much from smaller nodes as the detector itself needs to be a certain size) or if they can do enough layers to make a modern-ish CPU.

A semiconductor fab is expensive.

The last several rockets (SN8, SN9, SN10, SN11) have all been of the same design, with only minor alterations to try to fix issues that came up during the test campaign. The propellant pressurization system is kind of a kludge - the autogenous pressurization on SN8 didn’t work, so they tried using helium

They do have online couches. But they’re often sub-par. Not always, some of them are just as great as the IRL couch experience, but I’ve watched many runs brought down by bad commentary.

I expect they see fan art sales as 1) not directly competing with their product, and 2) free advertising.

The art is protected by copyright, and copyright automatically belongs to its creator, if and until they assign otherwise.

In most racing games, as in real-world racing, if you bump into another racer and slow down a bit, all you’ve done is add a second or two to your lap time, and might even have gained a competitive advantage. It takes an actual wreck to take someone off the field.