makerofthegames
makerofthegames
makerofthegames

Volume.

Assuming no weird performance-scaling effects, the 60FPS resolution ought to be in the ballpark of 1440p - 2160p30 is ~250GPixels/second, 1440p60 is ~220GPixels/second. Renderers generally scale pretty linearly along that metric, although there are exceptions.

I’d be interested to hear about other hidden gems, as I start my months-long effort to watch all the VODs. Anything particularly stand out?

I actually didn’t have too high hopes for this one. I’d previously tried to watch some of the online-only mini-events, and they were really rough. Constant tech issues, lag between commentators making them talk over each other, a general lethargic vibe.

Oh, I’m nowhere near fancy enough to actually afford this monstrosity.

I kind of think they missed a big opportunity here. I know this isn’t what they were trying to do, but they came really close to a concept I’ve had bouncing around my head for years now. They came within inches of it, seemingly by accident, and then veered off in another direction.

Interesting, did not know that. What content is MQ missing from Ura Zelda? And is any of it in these leaks?

“Ura Zelda” was released, first on a rare-ish port of Ocarina of Time to the Gamecube, then in the 3DS port/remake. In both cases, it was released as an alternate mode entitled “Master Quest” - although the 3DS version also mirrors the whole game, and doubles all damage, because apparently it wasn’t hard enough. The

There are actually some good long-form gaming documentaries on Youtube. SummoningSalt’s speedrun histories come to mind, 20-60 minutes of strats and records. Then there’s stuff like Scruffy’s 40-minute vid on Abzu’s music, complete with a composer interview, RGME’s nearly three hours (and counting) on Super Nintendo

Yes, that’s what the rules text refers to, but pairing it with the name “Cleanse” is what pushes it well over the line. Having that rules text, on a card that sounds like a euphemism for genocide, is just not worth keeping around.

Very unlikely the numbering was deliberate, Gatherer wasn’t created until 2004, literally ten years after the card was printed, and I believe the IDs are just sequential. The sets Alpha, Beta, Unlimited, Arabian Nights, Antiquities, and Revised would add up to 1398 cards, then Invoke Prejudice would have to be the

It’s politics when it’s promoting a social change I don’t like, and a stalwart defense of the truth when it’s promoting a social change I do like.

Ares was heavily Shuttle-derived. The Ares I was the same 5-segment solid rocket booster that was originally planned for a Shuttle upgrade, and is now planned for SLS. On top of it was either going to be a sort of hodgepodge, a Shuttle-derived fuel tank with a modernized J-2 engine (from the Saturn V upper stage). But

Kind of wish it would tell you when you’ve made a mistake. I thought I had hit a bug on my first attempt, could not find a way to progress past the Spirit Temple. I’m pretty sure I’d just fat-fingered something and had been working with bad numbers, but there was no way to see where.

Obviously a necessary move, but a sad one, as I find their online streams unwatchable. Having good commentary is necessary (unless you’re already familiar with the games’ speed strats), and when the runner and couch aren’t in the same room, it breaks down due to latency. I’ve never lasted more than a few minutes into

A shame I didn’t hear about this sooner. I could have busted out my flight sim gear.

The Shuttle gets a lot of flack for not living up to its promise, but a lot of that is 20/20 hindsight. With the knowledge of the time, Shuttle seemed like a winning combo. High-energy solid boosters, which were fished out of the water and recycled. A set of very high-efficiency hydrolox engines to get it the rest of

Energy density.

No it is not. Because Space Godzilla is Void Beckoner. As far as the rules are concerned, this is just like a fanmade altered-art card. Only difference is, this comes from the factory. That’s why it has “Void Beckoner” printed below the other name. It’s why you can’t have four Void Beckoners and four Space Godzillas

The graphics for the Death Corona version are for a printed card. The graphics for the Void Invader are for the online MtG: Arena. So it uses the bigger-font frame layout, and a color space better suited for monitors, while the first version uses a font and color space better for print.