makerofthegames
makerofthegames
makerofthegames

Not sure about “no violence at all”, but you could do “no gun violence” by giving the player only melee weapons, and make it a sort of hybrid stealth/cover game. Try to sneak around and backstab enemies, if that fails take cover as they start shooting, and creep forward under cover until you can do a melee takedown.

According to my sources, “Evija” derives from the Latin “Eva”, which came from the Attic Greek “Eua”, which came from the Biblical Hebrew “Hawwa” (I’d use the original scripts but last time I tried, Kinja choked on it). The Latin form was imported into English as “Eve”. And there is a pretty well-known origin myth

“2D exploration” implicitly excludes any 3D games. Metroid Prime is not just generally classified as a metroidvania, it’s often cited as one of the best in the genre, despite a first-person perspective. A metroidvania game is not defined by having specific movement mechanics, but rather that it has a series of

Do you have any proposal for a replacement? We need something to describe the genre, and while “metroidvania” might not be an accessible word, it’s at least a functional one. “Exploration adventure” maybe? That’s unfortunately close to the so-generic-it’s-useless “action-adventure” genre, but it’s the best I can come

Some additional recommendations of my own:

Indeed it is. AGDQ19 was 2.4M, AGDQ18 was just under 2.3M, AGDQ17 was 2.2M and SGDQ18 was 2.1M.

In the original game, sure, but Advent: One Winged Angel is clearly superior. Mostly because the Latin pronunciation actually resembles Latin, instead of being a Japanese-speaker’s idea of how an English-speaker would pronounce Latin. But also because electric guitars make everything better.

If you think that’s cool, RoboRosewater would blow your socks clean off.

Agreed. The F-35 is a good idea for a small nation - one that has a small enough total military that some commonality between ground- and carrier-based air forces is useful, or where you have few enough total aircraft that a jack-of-all-trades is your only option. Like, the Peruvian Air Force has about fifty combat

Nifty game, but I cleared the whole thing in one combo on my first game. I’ve always been freakishly good at visual puzzles like this.

Okay, so not only are you an elitist prick, but you’re deliberately misinterpreting my statements to mean the exact opposite of what I said. Why do I even bother?

On the contrary, being able to adapt to RNG is itself a valuable skill.

The game is objectively better with items. At least some. They can shore up weaknesses of a character - giving ranged options to melee-only characters, giving finishers to those who lack a good one - and add more variety to a game that’s all about it. I honestly think a big reason why Melee is so unbalanced is that it

Your example is still, ultimately, just visuals. The actions of enemies far in the background have no relevance to the player, until they come closer, and so all the game needs to do is animate them enough that the immersion isn’t ruined.

I really doubt it. If Intel had something big coming in the CPU space, they wouldn’t have just announced the 9900KS, a super-binned top-end CPU with no mention of TDP or cost, that just reeks of desperation (in much the same way that the 200W FX-9590 was a desperate ploy by AMD). And if they did have something coming,

I think your estimate of multiple seconds is on the high side. I was rendering scenes about that complex in Blender on a Core 2 Duo laptop in about a second, back before they even had a GPU renderer. Raytracing perf scales pretty well, so I would expect quadrupling the core count to give four times the performance -

No, I think a good CPU-side ray-tracer could render Quake 2 at decent resolution and refresh rate, on a modern 8+ core x86 chip. I said Ryzen just because that’s a hell of a lot snappier, and Intel’s naming convention is way too convoluted. But if you were to take Quake 2, rip out the OpenGL or the old software

Kind of a weak showing. When Intel was pursuing a ray-tracing card, they made versions of Quake 3, Quake 4, Quake Wars, and the 2009 Wolfenstein. I wouldn’t be surprised if you could run Q2 fully ray-traced in software these days, with a decent Ryzen chip.

I think this does a really good job of showing how hardware performance has stopped being a significant limitation on game design.

These satellites are being deliberately placed into low orbits. About 2/3rds of the constellation will orbit at 340km, the remainder at 550km or 1150km (the current test satellites are at 550km). At 340km, a satellite will last about 14 months before crashing back down to Earth, without boosting its orbit higher. At