If I had the money, I’d hire this guy and set him up to (possibly) be the next Yu Suzuki, Shigeru Miyamoto or Sid Meier. :p
If I had the money, I’d hire this guy and set him up to (possibly) be the next Yu Suzuki, Shigeru Miyamoto or Sid Meier. :p
Maybe Final Fantasy XV is maked too by only one person, and that explains its developing time.
Excuse me while I pick my jaw up from the FUCKING FLOOR! One person, capable of making a Bayonetta/Furi/Xenoblade hybrid, that looks like the best (masculine) parts of FF, while still retaining the style and grace of games like DmC? If I could throw money at teh screen at this dude, I would. I don’t back Kickstarters…
I really enjoy my job and am lucky to have a large creative influence on what I work on. However, by and large there’s just not enough individul creative freedom to go around to give anyone the right tell the indivuals of a game team “shut up, don’t complain, you get to make art!” does the guy doing optimizations feel…
The problem of course with his argument is that it’s complete bullshit. If it’s art, and not supposed to pay well, why do AAA titles have profit margins at all? Why are executives getting paid millions of dollars if it’s not about the money? Look at the GTA assholes with their 150 million dollar paycheck. It’s the…
I know a bunch of folks in game design and my opinion based off everything I’ve heard from all of them is that game companies mostly lack competent project managers. (disclaimer: I’ve done some project planning, project management and programming for some indie game makers, so I have my biases there) My rather harsh…
I think many people would agree that an occasional 16-hour work day can be tolerable and even exhilarating when you’re working on something you really care about. I’ve done that quite a few times for stories at Kotaku, always by choice, because I really wanted to finish up something that mattered to me.
“making games is not a job—it’s an art.”
That is 100% accurate and true.
Hey, look at this list of other things that are an art:
Filmmaking.
Composing Music.
Sculpture.
Architecture.
Woodworking.
Electrical Engineering.
Fashion Design.
Landscaping.
Journalism.
Teaching, in any capacity.
All those things are an art, and they’re…
Theres no vacuum in which to make these pronouncements. The cost of living across the country can vary by 30%. Toss on the vagaries of the housing market, insurance costs if self-employed, and anyone still digging out after the GR. Got kids? Loans? Medical issues? Past divorce?
Yeah, fuck those guys trying to get word out about what a fair wage is!
Or a house.
$53k is not a “surviving wage” where most game development jobs exist? Come the fuck on.
I live in Fort Lauderdale and it’s not a livable wage for someone who has a family and wants to save for their kids college and their own retirement. It can work, but it’s a big stretch.
Might be a livable wage if you live alone, but forget about having a family.
That $53k per year where most game developer jobs exist is not a living wage. It’s not even a surviving wage. If you made that in North Dakota it would be fine. But not in a top 25 metro area.
“Livable wage” can mean drastically different things depending on your situation. A programmer who commutes to an office in San Francisco has different needs than a programmer who works remotely in South Dakota. So medians are never really effective when evaluating this sort of thing.
Why would you be upset about spending a large portion of the one and only life you ever get working on someone else’s vision to make someone else some money and then not get compensated for it fairly?
He’s like one of those old war veterans who’ve convinced themselves that they had a great time trying not to get shot or blown up because it’s easier than carrying around a history of trauma.
Unionizing, or doing a union-style type of thing, regardless of what you call it, takes a certain level of bravery. Risking your job is, well... a big risk.
making games is not a job—it’s an art