macklemoreorless
Mackleless
macklemoreorless

It sure seems like Nintendo anticipated this success, and planned to leverage the financial confirmation of Mario’s popularity in the modern age to make even more money: by throwing a ton of Mario and Mario-related Switch games at us in the next year or so.”

They released it 3 days before Armored Core, and between Baldur’s Gate and Starfield. This is the kind of game you need to release in a wide open space when people aren’t thinking about blockbusters.

You’re not wrong, but after the success of this I’m hoping for a Luigi’s Mansion movie.

This was pretty inevitable.

I mean, to be fair, unless you had a second player, Luigi didn’t really do much (or even appear) in 2/3 of the games called Super Mario Bros.” either.

I just watched The Super Mario Bros. Movie. It really should have just been called “The Super Mario Movie” because Luigi was just there to make Mario look awesome in comparison.
That way he could still be a fish out of water in the Mushroom Kingdom, but also be brave, strong and determined compared to coward and

No, it's theoretically possible you owe unity more than you have earned via the game.

Fr, Since 2003, Game Maker to Yo Yo Games, to Game Maker Studio 1 and 2 They’ve been affordable and have improved their engine for games like Undertale, Katana Zero, Hyper Light Drifter, and Hotline Miami

Shameless plug since I’ve been tinkering since 2003 and have released zero games :’)

Fucking THIS. Yes, it’s a manufactured problem, but an utterly inconsequential one unless you’re, say, reviewing the game for your job as a critic.

Far be it from me to let a corporation off the hook for a scummy business practice, it’s definitely shitty of them to squeeze another $30 for a problem they literally just invented and try to reverse-psychology us into thinking it’s a bonus.

At this point no reasonable CTO or small game dev will choose Unity. Even if they roll this change back, the damage is done. The risk is far too high to start a new project that will take years to complete for Unity to suddenly do a rug pull on your project.

including that charity games and bundles are excluded from fees

I mean, Starfield has dozens and dozens of hours of unique handcrafted content that NMS lacks

I get it, you’re mad. But that was just a nonsense reply. Try again.

It’s the same knee-jerk cycle every time. Ubisoft makes 15 copy-paste games a year and it’s all shrugs and murmurs from the peanut gallery, but Bethesda takes the better part of a decade to make a true open-world sandbox and they get absolutely blasted for it by the commentariat. It’s not a perfect game but I really

It’s a comfort-food game for many, familiar, safe, for many it was never going to set the world on fire, it’s just another Bethesda game, in space.

They didn’t have space battles, either. No ground vehicles is a game design choice, despite the cREatIon EngINe OlD aNd nO wORk meme.

Devs candidly showing gamers all the clever tricks they use to get games to work was a mistake.

i retry this stealth mission 7 times before i give up and decide there is actually know way to do it stealth as youre told and warp away, you HAVE to fight this armada of ships no matter how careful you are” - Um, no? I did it first try while pretty drunk

You did something wrong. You can grav jump in combat. You cannot fast travel to a location in the same system but you can grav jump to another system. Working as intended.