macklemoreorless
Mackleless
macklemoreorless

You write this like 80% of game making isn’t hacky BS. You’d be surprised how duct taped some of the biggest (and not known for bugs) games are in the last ten years. Literally this is how engines are advanced, if a feature is commonplace and requires lots of use you build tools for it and integrate it better into the

I think the type of game is relevant. Regardless with the exception of COD, I cannot agree with you on any of those games achieving equal or greater level of graphics performance. For starters FF16 & BG3 I don’t think have ray tracing at all, and depending on which COD it may not either, certainly MW2 didn’t have it.

I thought about it, but the pun carried more accuracy to my meaning.

Nope. Prime Directive pretty much nailed the point directly.

I have only used Unreal. I think a lot of the defense of switching to Unreal kind of ignores all the development that has already been done to add the features needed to Cyberpunk. I am not saying you’re ignoring it specifically, I understand you had your point of view to argue and you can’t fit every cavaet on earth

Whether advanced means better will be a little in the eye of the beholder, but are there other path traced open world games built with modern graphical features & detail? Like I don’t mean path tracing modded into GTA 3 or something. Maybe I’m just in a hole and unaware of them, if so please list (I mean this without

Nah you’re just taking it very personally because you prefer the first comedian. Personally I wasn’t paying attention their whole set, so when the next act came on the joke landed just fine.

Just to offer you a small ray of hope on the Unreal-look. It is actually possible for developers who wish to, to customise the rendering pipeline within Unreal. Most wont, they’ll certainly use the provided code. Because its not simple work. But we can hold out hope that we’ll get at least a couple games where someone

I think many of their problems stemmed from launching on the previous gen. And by all accounts the PC launch was much smoother. Likewise UE5 would also struggle to run on previous gen hardware. So it seems like the core problem they needed to tackle were just alleviated by the generational hardware change.

In any case

I understand that there may be a lot of creeky under the hood type problems with REDengine.

I understand that there may be a lot of creeky under the hood type problems with REDengine. But it still seems very weird to abandon an engine that has currently produced the most graphically advanced triple A game of this generation so far, for an engine that while very promising at the point of them making the

Now that was the heyday. I’m so envious, in my country at that time almost the entire gaming market up till PS1 was pirated cartridges and consoles (in mainstream nationally franchise stores), so no preorder anythings before that. But even after PS1 launched preorder bonuses never seemed to be available. But what an

I just think at that level of playing not getting in your own head is part of the territory. Because you could get into your own head about any number of things that are out of your control. I don’t think there is such a thing as “play normally” at that level of competition. Everything about it is abnormal from top to

Again points to things like science or math, where you literally learn principles from a book. It is explained to you. And yet there are people who grasp it intricately, are experts, and are not able to explain these things well to others. Talking and doing are different skill sets entirely, and explaining is also

Nah. Doing a thing and explaining a thing are two different things and require different skill sets. I reference... every boring sports interview done in the dozens to hundreds daily.

This also overlooks the difficulty playing an admitted cheater poses for his opponents - if some part of them is wondering whether he is cheating while they’re playing

That feels like a lot of words to be undermined by the fact that a thorough examination by a party, that had cause to be biased against him, concluded that there was not cheating.

I don’t know about this. You would have to compare pre-launch sales to post-launch sales. Like when we see games post x million sales in first 3 days, and then x million more sales in two weeks. I think that shows buyer hesitation from people who are keen to buy but not preorder. Although to counterpoint that you’d

This is the one I was thinking of. Oh man, I really wanted this. As I have been teaching myself how to make games, I have my own little mini compilation of games that absolutely suck and are really just ultra cheap knock offs of other things. And I just keep thinking when is that game I can’t remember the name of

Nah. As development shifts away from last gen more resources will be focussed into current gen which will smooth the development. Besides up until now its really only indie studios making a fuss about this, which is understandable as they are the most resource constrained. There are even examples like Jedi Survivor