ludovicmercier
Ludovic Mercier
ludovicmercier

If it make any chance, every models DO influct a “fast microSD slot” but yeah.
I still can’t help but wonder how useful that will be though because most PC games... aren’t optimized with “small storage” in mind.
So I feel that even as “tiny storage plus microSD support” the Switch kind of pull it off because most

Tbh how well this will do at all will also depend on how serious Valve are with this.
Like, Valve is a monolith on PC but to put it simply... a lot of their hardware efforts were lackluster.
And I’m not talking about the hardware itself.
I’m talking about marketing, distribution, presence on the retail market and so on.

P

Honestly I have to give it this over Steam Machines however: it seems like it is an actual streamlined/standardized product compared to the laissez-faire “We’ll just give some specifications to third parties and let them manufacture it themselves” that I recall Steam Machines sounded like.

My worries are more regarding

Honestly part of me wants the Steam Deck to be as good as advertised but part of me also has conflicted feeling.
Like even if it’s 100USD more than a 299$USD(2017-19 models) Switch... the thing about the Switch is it had to make a lot of sacrifice to even sell at a profit. So even with the higher prices... if it’s as

Honestly this is the thing I’ve been musing about.

Like... sure, the Switch has a microSD slot.
But Switch games are ultimately optimized not for “32-64GB storage” but literally for “14-16GB storage” because that’s the size you can cram in a Switch cartridge. So that’s not a whole lot of size to sift through, especially

microSD slot.
Now the question is how efficient it would be at running these which... I honestly dunno. Seems to work fine for Switch(but most Switch games are optimized for 14GB-ish cartridge and thus still need much less stuff to sift through I guess)

I guess I’ll see how this goes but there’s a couple of things I’m

It seem to compensate with the use of a microSD slot like the Switch, at least.

I think the biggest worry for me is a bit twofold;
If it’s as good than it claims to be then my first worry is price: The Switch might be much less powerful, but I recall that at a 299$ pricetage it was running a profit margin of only

Plus, there’s the matter that it runs the SteamOS and while it claims it can run the entire Steam library...
Linux compatible games may be more numerous than in the past, there’s still a lot out there which is Windows-only still I feel? So that claims feel... “okay, but what workarounds will players need to make for

Honestly I’m kind of torn on this because conceptually it seem... okay?

But there’s a ton of things I’m not sure how to feel about.
Like, wondering at how much of a profit or even loss this will sell for considering it has hardware that claims to run stuff much more demanding than available on Switch, but the Switch

Honestly, seeing the complaint I often hear about classic games for the Switch’s online NES/SNES collections, I can’t help but wonder if such a system might help Nintendo having an easier time uploading “new” old games.... or even ones that were featured on previous Virtual Consoles but couldn’t yet be on said

And the thing is, the moment a “coin” becomes too hard to solve(and thus mint new coin from) is the moment you’ll likely see people.... just moving or even outright creating a new coin from scratch to start the “mining” process again from zero.

Which is where the “digital gold” analogy ultimately also fail because in

I think the issues there might be less the modification/etc but the fact the person was making money from it.

Probably not, but(and just looking at the pricepoint for the accessory is still a thing) honestly this can’t be comfortable to use.

Both weight and heat wise to have this thing ontop of your legs.

Honestly I dread to imagine how uncomfortable the heat coming off from this thing would be so close to it X_X

Like it or not, there’s reasons why the Switch also keep on the lower end of things. You do not want something *handheld* to run more hot than it might and they only have that much space for hardware.

Same goes

Exactly.
4K might now be the standards in *stores* now but it doesn’t mean it’s the standard in *households*.

And that goes probably double for countries that are not the USA, which matter just as much for an international company(or else developer would never bother creating localization in French, italian, spanish,

It still means that 70+% of household *aren’t* running 4K ultimately though.
Also, are we talking 28% of household worldwide, or exclusively in the USA. It’s not the only market out there or else devs would never bother including localization for Italy, France, Spanish countries, Korea, etc.

A very good point. Plus a lot of people focus on the fact that new TV being *currently* sold are now primarily 4K ones but in saying this forget one crucial aspect: most people who play games *already* own TVs and generally keep the same TV for years on end. Sometimes not updating until a decade or so has passed,

As a 2017 Switch owner, I have to admit this might be the Switch that might get me to upgrade. Though mainly because I could kill two birds with one stone and get both better battery life(the 2017 models has about half, if not worst, of the battery life of this and the more subtle 2019 revision) and an ethernet port

To flip the question a bit on it’s back: Even if 4K is standard these days, do the average 4K TV(especially considering how many people may be living in apartment or similar locations with more limited space) even has a screen large enough for the uptick in image resolution to truly matter?

That’s the gist of it.
The

Iirc, there was even a particular set of speculation in 2019 BECAUSE there had been manufacutrer/parts-suppliers side of things that was credible.

People were absolutely certain it was the Pro.

Instead... it was just the 2019 revision with the same exact performances and “only” a higher battery life, made purely because