ludovicmercier
Ludovic Mercier
ludovicmercier

Personally I’m worried for something like Warframe’s Kuva lich system, especially since it was set to eventually cover the corpus faction as well at some point.

Granted it doesn’t really have the “hierarchy” aspect of the Nemesis system(i.e.: there is only one kuva lich at a time, none hierarchy of them to meddle

This actually worries me for game who -already- have similar systems specifically relating to “enemies you can turn into allies” such as Warframe’s Kuva Lich system which was planned to be expanded to cover not just grineers but also the corpus faction :/

Honestly that’s kinda why I have a hard time with rumors of a Switch Pro. The only way this could work would be if that “pro” was ultimately really low-key rather than ground breaking.
Like, better loading time and/or slightly better FPSes with some more demanding games(but ones still playable on regular Switch)? Sure.

Honestly, playing it on Switch these days I feel that a lot. Like I love a lot about the world, the animations, the cities and characters and even aspect of the stories/quests(like how one of the most common tasks you’re setting up to is not even fighting baddies but helping fix the broken hearts of people is, on a

To be honest on one hand it’s worrying but on the other hand it’s almost a trope among artists to go “I wouldn’t be able to word what makes my style what it is, really, I just draw it and...???”

Honestly if you liked more traditional Mario games(pre-64) but also specifically enjoyed Galaxy(which was “3d” in a sence that seem outwardly like 64 but in truth is closer to a 3D version of traditional Marios IMO), I believe 3D World might be among your favorites.

Basically, 3D World is in many ways as “traditional”

Tbh the fact Smash was this relatively wholesome game is also why I've always been leery of it getting a competitive scene in the first place,  while the scandals themselves are why I have a hard time taking FreeMelee seriously. 

Honestly this is why, of all the backlash to things Nintendo did,  the whole FreeMelee thing is one I have a hard time a hard time taking seriously.

I dunno. We said the same of 2018, but then 2019 was the year with a lot of solid release. Heck, Fall 2019 was kind of infamous for how many titles released back to back.

It does make me wonder if it’s a bit of a pattern with Nintendo however because like I mentioned 2020 had a lot in common with 2018. It’s as if thus

If anything, 2020 was for me a re-do of 2018. A very few strong releases but otherwise a very quiet year.

However looking at stuff(especially on the RPG/RPG-like front) already confirmed for 2021, I suspect 2021 will be a re-do of what 2019 was for me: an almost too-many-games years.

Honestly the PC market in Japan has always been kind of ... niche afaik?

Like, just for an old example, part of Dragon Quest’s success there wasn’t being the first RPG(there already were, and plenty were being imported from the -west- of all place??) but rather A: making the genre more accessible and B: making RPG

“There’s nothing more disheartening than an achievement stating : “collect 50 mcguffins” and you’re at 49 and you have no clue where the last one is. It’s insulting, and this should not be a thing anymore.”

Honestly it sum up a lot of my issues with “achievements” culture in games. Like a lot has been said about the

I dunno but I rarely found activities “gated” by the towers in Breath of the Wild? Like, all they give you is a geographic map, not where every khorok/etc are... and direct observation while travelling feels more useful than just studying the map you get from towers. Like iirc this is one of the core difference

Honestly I feel you basically summed up why I’m playing through Zelda Breath of the Wild for the fourth time but have yet to finish ANY other open world game?

I heard a TON about how “huge” BotW is for many players and it’s true that it’s a huge game but also... I rarely hear of how -short- the main quest can be if you

((edit: ooops, just realized I was replying twice to the same post. Sorry!))

This weirdly sounds like what BotW was for me. Coming from the bloat(and sometimes clashing?) of Skyrim, I was surprised by how... streamlined the open-world experience was in BotW. Overall I’d felt every locations had just enough sidequests to keep me occupied(and services to keep me returning afterward, like

Honestly this reminds me of why I’m glad at how unessential shrines and khoroks are in BotW.
I mean, it IS “useful” to “do” them(shrines are basically XP toward more health/stamina, and khorok means more inventory space) but ultimately there’s absolutely no need to complete *all* of them. Once you’ve gotten the Master

Same tbh. Breath of the Wild has fast travel gallore with it’s shrines, but if anything I always end up prefering just going to my horse and riding it out. It’s kind of weird as I’ve heard some complains that it’s world is “empty” but in a way it felt more immersive than the “here’s bajillions of activities for you to

Yuuuuuuuuuuuuuuuuuuuuuuuuup.

If anything considering this is an Anderson movie,  the hurt likely happened DURING filming that thing rather than it being canceled.