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    It was definitely just “Sunday”. We were setting up for a test on Monday. We don’t have another race until the day before American Mother’s Day, then, of course, the day before American Memorial Day...

    I’m kinda interested in the Shin Megami Tensei remake, as it seems a good way to get introduced to the series on my terms - I frankly never could identify with“school kids” themes, which turned me away from the Persona series, and the science-fantasy theme fits my interests a little closer.

    Embrace the scare, because that’s half the fun when you know it is supposed to be harmless. It’ll make the story that much better in the end...

    My wife and I played Gone Home on Halloween week, and you haven’t gotten to the two scariest parts of the game... you’ll know them when you find them...

    Indeed. I feel like any action a player is forced to do in a game either needs to properly teach or apply the skills from the game as a whole in a reasonable fashion. I got stuck in Samus Returns on the insta-kill mega-grinder section. It seemed to me it was designed to make you apply your morph ball skills in a

    Good point! I knew Minecraft had the terrain generation seed and forgot, but didn’t know Binding of Isaac did.

    I really wish procedural games like this allowed you to work from the seed, like Freecell, so you could revisit and share your favorite adventure. It would not be terribly difficult, and I don’t think it would break the game by any significant margin. Heck, it may actually extend the life for some players.

    I’ve been home for about 36 hours in the last three weeks for work, which is why it’s been difficult to get here in any reasonable time, and gaming has been mostly within my trusty workhorse, the 3DS. I swtiched cartridges from <b>Mario Sports Superstars</b> to <b>Metroid: Samus Returns</b>, and finally made it

    I’m on Day 9 of my work trip to Pacific Daylight/Mountain Standard time, and this weekend is the Long Beach Grand Prix, the “Monaco of the West” for racing fans, so it’s more 3DS for me this weekend when I’m not filling in spreadsheets. I’m currently struggling/muddling through the Pro Baseball Tournament of Mario

    I think the un-winnable situations were what bounced me out when I started. I don’t like games where it’s possible to paint yourself into a corner after over an hour of play that also relies on relatively broad, quasi-random elements which can prevent you from feeling like “next time will be better”.

    I’m with you fellers. Crash was an attempt to combine a rail shooter with a platformer, and especially in those nascent days of open exploration 3D games, it was very disappointing from a gameplay standpoint. I’ll admit that I’m generally more forgiving of games than I used to be, but I also recognize that those types

    Every game with split screen multiplayer needs one. Seeing that black screen appear was one the best way to get everyone to serpentine around the map.

    I certainly couldn’t afford a Net Yaroze when they were out, let alone take time from college life to actually do anything with it, but I share your lamentations. Kids growing up now have so many creative coding/gamebuilding tools at their disposal right now, from Scratch to PICO-8.

    I was thinking “Solsbury Hill”, but that could work.

    I could bend your ear about that for a while, so I’ll leave it to my imagination for a while. Two months sounds about right, but two months *at a time*... probably more than I’d be willing to task myself with. Definitely an experience not many can claim.

    Oh, man. I’ve imagined what it might be like to work offshore on a ship or rig out in the sea, and I definitely romanticize the desolation! The idea that your entire world is on this little speck in the middle of nowhere and the duality that this entire world is invisible to the rest of the universe is so compelling

    I’m typing this a bit late because I just finished the original Steamworld Dig so I could start Steamworld Dig 2 (having just the bought the sequel last week). The ending of Dig was interesting, and though I enjoyed its charm, I felt like my own head-canon filled in gaps, becoming more like an old NES game where you

    This is very reminiscent of some social concepts in Elite: Dangerous, where people believe that preying upon others, no matter how weak, is the “ideal” way to play simply because the title has “Dangerous” or “Thieves” in it. Since there is no advancement to be made in your description of denying you access to your

    They didn’t really even move away, rather they were never called back...

    It’s a shame the comments format is considered a deal breaker for some. Looking through the responses, I miss a lot of those folks here, and I’m keen to support the OG (Original Gameological) legacy as much, and for as long, as possible.