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  • theroot
    louksd
    DL
    louksd

    My only argument against digital games, at least for me, is the psychology that I can switch any time I want, so I tend to play for literally a couple of minutes, then the instant I get frustrated I back out and start something else. With a cartridge or disc, I've made a relatively formal commitment to play for a

    That's why I have my 3DS game cards in one of these:

    I thought I was going to like Love Is Blue more, but the Scarborough Fair one is truly amazing in detail; the red ribbons flowing and the big hair-cape look great. Definitely not a toy…

    Not just one Bayonetta amiibo, but there's an amiibo from the original game holding Scarborough Fair and one from the sequel with Love Is Blue!

    I'd been putting both at the top, but I wanted to tidy it up for those that have read both together for the last four weeks (no point in having and acronym if you mention both together).

    I can see exactly where you're coming from, and honestly, the reason this is my first Dragon Quest game was exactly because it wasn't that…I got recommendations that it didn't rely on prior knowledge and was episodic, which meant I could leave it and pick it up again later.

    As someone that loves games like Gone Home, where narrative was the point, I haven't minded DQ7 on the 3DS for the first fifteen hours or so of play. I never played the original, but generally I dread combat (I've only ever liked the tactical JRPGs like FFT or Fire Emblem).

    Kinda sad week in my 3DS*; first, I didn't complete a game for the first time since I started and…my TV died. It was an RCA 36" CRT. Other than a computer monitor in the armoire, both of the TVs in the house were CRTs, and only the little 19" in the bedroom remains.

    My desire to chat online ended in the early 2000's while playing Pro Race Driver 2 on the Playstation 2. I had a headset and online connection, and I raced against a few people that were mostly speaking amongst each other in German, and it was horribly awkward, even when they spoke English with me. After that, my only

    I travel a lot, so I have to mix it up. My Nintendo handhelds have pretty much been my primary console since 2003, from GBA to DS to 3DS. I tried a PSP for a bit, but it wasn't sustainable because of the form factor.

    I had mine in Tokyo for an afternoon in 2011, and I wished I had the VIP gate…I could have found a hundred, easy.

    Oh, and most of the Code Cubes were easy…it was those tricky ones 2/3 through that I had to get JUST RIGHT that frustrated me.

    I never equated my MGS1 experience to Pac-Man, but you're absolutely right…and yes, I miss that type of stealth. Trying to see the "ghosts" through a bunch of grass, or trying to get a perspective where you can see them without Snake's head/entire body/tree you're hiding behind in the way; it's like trying to walk via

    I finished my first month of DL's Double Down Summer (3DS) by completing my fourth game in four weeks! (I've finished more games in 2017 than I finished in all of the previous 6 years combined.) Kirby: Planet Robobot was initially intended as an "All Code Cubes" run, but as my frustration grew with replaying certain

    Based on the Consumer Price Index, a 1980 MAD Magazine issue at $0.75 means that the cost has almost tripled since then. The expected price (for the same relative value) should be about $2.25.

    Remember, the MAD Magazine audience is one that's young enough not to have "heard it all before". Their tastes are naturally underdeveloped and unsophisticated. If any adults buy it, it's either for nostalgia or because they are genuinely not that smart, and thanks to the Internet allowing kids to "hear it all" faster

    I very much remember the fire/bowling ball, and while I was initially frustrated by it's reflective bounce, it could be used to clear coins, which was interesting. I'd forgotten the Koopa shells exploded, but the 2-4 and 4-4 sub and plane flying sections were interesting to me, as it broke up the gameplay. I just

    I was going to argue with you guys, then I remembered Super Mario Land 2 and what the Game Boy was capable of doing. I do remember loving it for feeling like the original Super Mario Bros., a game I never had of my own.

    I have the sense that Sunshine is not really an outlier at all.

    If only shooting was used to "scare people off" without hitting them, like in the movies, it would make more sense. Kinda like how you couldn't run over people in "Driver"…