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    Actually, the back of the box read something like "100,000,000 Stars, planets, and objects", which included asteroids, moons, and stations.

    Don't touch it…that's a load-bearing poster.

    I sat silent, shaking for almost a minute after it happened. I've felt that way about a game, but not so intently. It was the next day when my wife was worried about my psychological well-being that I was able to come up with an analogy…that mixture of anger, frustration, and self-loathing you get when you feel you've

    I love Mario Maker's booklet, as it's truly an artbook of history, inspiration, and visual enjoyment. I love looking through it, though I resist because I don't want to have my grubby fingers mussing the pages and after 30 seconds I want to put it down to build something before giving complete thought to it.

    Frontier: Elite II was for me the pinnacle of boxed copies - it not only had a full manual, written as if it were a manual for the ship itself (used for copy protection by the police during the game), but also a book of interconnected short stories about the culture and setting and a Gazetteer in a separate volume of

    Or, if they had a gameplay effect. like Krusty The Clown's nicotine patches.

    Even if they only worked in the 3D mode or some mini-game. Something to make a great game nearly perfect.

    I do have the Famicom 3DS Micro, and it really is glorious. That's what's frustrating me about the New 3DS Normal - Black. I'm willing to buy any pack-in, and I'm almost ready to pay the eBay ransom for one…because I can't guarantee they'll even make them again.

    I want to buy "plain" faceplates that I can try to decorate myself, so I can either make them awesome or screw them up and try again without ruining my device.

    Patience. Remember when you only had the pack-in game for whatever system you had as a kid? That didn't last long, and the one game you have is absolutely incredible.

    I'm in Phoenix this weekend, so not much game playing, and all of it will be portable. To celebrate Kirby's 25th Anniversary, I'll be working on Planet Robobot again. I was really working on 100%-ing the game as I went, but I got stuck in World 5 as even Code Cubes are hard to come by. I was surprised how a game that

    Nice article and interesting interpretation. Honestly, teenage years are the mid-life crisis of the child set. They can see nearly the entire span of their life in their head, and yet are pressured to extrapolate that to their death by choosing their career path and life plan before they've ever started truly living.

    It's a testament to both the isolation of the Keyboard Geniuses and the quality of the group here that I can safely read the comments here to get some real understanding, meaningful and, frankly, educational discussion here. I learn something every week.

    I'm totally ready to pin up pieces of yarn on a corkboard and figure it all out.

    This week, our @wolfmanjew placed a discussion point on our Unofficial Discord Channel, which can be found here: https://discord.gg/RMkFDH6

    I've collected enough new bits that I need to do another Paper Doll session; thanks for the reminder!

    Let's extend this: Does it occur on the same post-apocalyptic Earth as Pikmin and Splatoon? Was Wind Waker just on another portion of the planet from Splatoon, and this occur later in the timeline?

    There are still surprises, adventures, and plenty of, "oh, wow" left in the game. You've not seen all the variations in activities.

    No complaint inferred. At my rate, I probably won't get to Ganon for another 30 hours at least; I don't want the magic to end.

    Actually, 40 hours was where I got to Zora's Domain, so you're progress can advance quickly after that if you wish. You're definitely strong enough, and remember - each Divine Beast could theoretically be your first, so once you tackle one, you can ostensibly tackle any other.