Shouldn’t we experiment with everything to see what works and doesn’t? And if something doesn’t work, shouldn’t we try to find ways to make it work? Only after trying and failing can you say X isn’t good in vr.
Shouldn’t we experiment with everything to see what works and doesn’t? And if something doesn’t work, shouldn’t we try to find ways to make it work? Only after trying and failing can you say X isn’t good in vr.
The review states: “In order to use the Vive, you’ve got to designate a room space. It has to be at least 1.5 x 2m (5 x 6.5 feet)“. This is misleading at best. Yes, if playing a game that requires room scale, you need this much space. But the vive also works just fine for seated eexperiences, in which cases you don’t…