Something I didn’t see mentioned in the article is the fact that Nintendo’s reveals are usually quite suspenseful and meant to be surprising.
Something I didn’t see mentioned in the article is the fact that Nintendo’s reveals are usually quite suspenseful and meant to be surprising.
Oddly enough I played an MMO 10 years ago that had it figured out.
My wife and I love renfaires. We built one into her birthday weekend a few years ago and took the whole family. Her brother thought hey, I have this perfectly good bacon costume, why not wear it?
The Batman Arkham trilogy.
All I’m saying is, please alert me if the Cherry Cola Oreos ever return. It is easily the best cookie I’ve had in my entire life. That is not an understatement.
AKA, “Former Destiny Composer Ordered to Pay Bungie the Approximate Cost of Playing Destiny 2 for 3 Years.”
Reading these “hacks” makes me realize how crappy my school’s meal plan was. Everything was either weighed or had a static price assigned. Registers at every exit. You were contractually required to pre-pay a minimum of $2,000 (if you’re a freshman living on-campus) for the 3-month semester.
Honorable mention though for Fallout 4 at least giving pros and cons to each faction. Fallout 3's “the brotherhood, except they’re unilaterally the good guys” was a bit heavy-handed, even back then.
You hit the nail on the head. It’s like, you keep doing the SAME quests every day to get faction rep, which allows you to eventually buy the things you want with the meager amount of daily faction currency you get. You have no meaningful choices, and even if you hate raiders, well - they are the only way to get an…
This game is a mess. It’s a shame that it wasn’t a single-player Fallout (hell, add a co-op option) because the setting, story, and locations are enjoyable. The microtransactions, FOMO, and forced-MMO status really ruin it.
“Back the development cost for roughly the cost of the final product, and we’ll send you the final product.”
I don’t really understand what’s wrong with this. Part of any business planning is “how many units of this can we expect to sell?”
Incredibly well-put.
Thank you and likewise!
If I happened to be a celebrity who kinda wanted to say something as outrageous as “I’m OK with non-natural birth babies dying”, I’d probably just forward on the fact that some people believe it, but I totally don’t!
Bialik’s exact quote is “There are those among us who believe that if the baby can’t survive a home labor, it is OK for it to pass peacefully,” she writes. “I do not subscribe to this, but I know that some feel that…if a baby cannot make it through birth, it is not favored evolutionarily.”
It’s just odd that other really obvious issues that the community has been vocal about (like only being able to craft bait 1 at a time - when you may want 30, 40, even 50 or more for a fishing trip) have been ignored. You’d assume it would be an easy fix, when it’s been well over a year it just starts to feel…
Whenever a company tells me they’re creating a “task force,” I imagine a SWAT team full of combat-hardened operatives with cutting-edge tactical gear, delivered via helicopter, to get the job done.
It’s weird that this is not the first time I’ve seen impossible achievements in indie games. The Stanley Parable and Before the Echo come to mind.
This looks really fun.