lorddisco
Jason C.
lorddisco

I have to disagree with you on this one. It’s a lot more complex than people are giving it credit for, especially considering the massive amount of combinations you can ultimately give your fighter. Between all of the characters and types of arms you can equip on both hand, there are over 9000 possible combinations in

I agree 100%, which goes back to my initial request, why do people have to be so hateful? Again, I understand rivalries and the fun within them, but hating for the sake of hating is just toxic and unhealthy.

Shiv0r is dead on. New Fighting IPs need to build upon their roster, not throw 20+ fighters at you at one time. BlazBlue is one example of a recent fighter with “a few” fighters, and so is Skullgirls. Skullgirls debuted in 2014, and it only had a roster of 8 characters.

I’m honestly a bit confused by the “lack of content” argument. We have a brand new fighting IP, 10 new fighters, 10+ new stages, Grand Prix Mode, Versus Mode (Which includes things from a simple 1v1 to Hoops to V-Ball to 1vs100 to One Punch Matches and so on), and then there are Party Match and Ranked Match for the

Nintendo already said that all future DLC for ARMS will be free, including modes, characters, and stages.

Wow. Your short comment is just... wrong.

Hah. Tokyo Game Show laughs at E3's feeble 68,400. 2016's Public Days were 98,074 on Saturday and 108,117 on Sunday.

Yeah. I just told them too that it could be a limited offline experience with online being the real experience. Knowing CAPCOM, I wouldn’t be surprised if there is a charge, but with XX coming to the Switch, maybe they’re finally bringing normal Monster Hunter games to consoles/PC.

True, but I wonder if that means that the offline capabilities are similar to a standard Monster Hunter, meaning that it’s the lesser of the experience. Whereas the real experience with Monster Hunter games are what you’re able to do after you finish the single player stuff.

It could just be a demo, or possibly even the “tutorial” mission.

Since the details for World are lacking, I wonder if this will be a monthly subscription game like Frontier G.

True, but are motion controls really that great? As I keep saying, they are not consistent enough to be a reliable control scheme, and they don’t have the 1:1 response of a button input. Motion controls just naturally still have a slight delay and lag about them.

Goodness, no. The 3DS is still alive and strong, and it’s still one of the better selling consoles in the world. Why would Nintendo not continue to pump life into it? Samus Returns is a great addition to the 3DS library, and the Switch has only just begun. It’ll have plenty of time to have loads of great games, and as

What?

Wow. You obviously don’t know what you’re talking about. The Wii Remote did NOT have a gyroscope initially, because it was designed without one. It was released alongside the Wii on November 19, 2006.

Does everyone choose to completely ignore where I said “Wii”-like motion controls? You know, the waggles, the flailing, moving of your arm up and down and left and right. You know, the “WII”-like motion controls.

The funny thing is that I’ll admit I’m a Nintendo fanboy, but motion controls? Outside of the gyro controls here and there, I hate them. Skyward Sword was such a pain at times because of the inconsistent controls, and so many games on the Wii and Wii U that used too much gimmicky motion just drove me insane.

The Wii Motion Plus used a tuning fork gyroscope, so technically no. The Wii remote did not have gyro initially. It was originally an accelerometer and the optical sensor, which was when things were REALLY buggy control-wise. After the Motion Plus released, things got a lot better, but it was still far from perfect.

I never meant to imply an issue, necessarily. I was just questioning why they included it [in Skyrim]. I mean, they didn’t have to spend the extra money and time programming a new control scheme to their 6-year-old game. I mean, it’s cool that it’s included, but like I said in the first post, I am way more jazzed by

I don’t know if I will say they work “really well”, but the gyro in both the JoyCons and the Pro Controller are quite good. In 1-2 Switch, there were many times where one person clearly beat the other in a timed contest (e.g. Telephone), but it gave the win to the other player. I’ve even seen it where a player was