lorddisco
Jason C.
lorddisco

Saw the long trailer for the Super Mario Edition today. It actually looks like a great little collaboration! I'm honestly intrigued, and I might actually pre-order it to get that ridiculous-looking Mario stylus.

Hahaha. Thanks for that correction. I definitely meant that. Living in Japan has definitely hurt my English skills a lot, I won't lie. Writing on Facebook and Kotaku is basically how I keep my grammar and vocabulary alive. Truly, thanks again.

No. He was making the comparison about a linear story that doesn't let you interact with the world around you, forcing you to bask in the world itself instead of overly interacting with it. He was basically arguing that it was much less a GTA-style open world game and more like a God of War-style straight-forward,

It's really interesting already how polarizing this game is. Metacritic has it at a 6.5, and I've seen plenty of good reviews and bad reviews. While the bad reviews make valid points (Like this Kotaku review), the good reviews also make valid points. Again, this only once again proves that reviews are objective and

Is it weird that if a man or male character is flamboyant or this kind of "weird", they are automatically assumed to be gay? I must admit, I've assumed this in my own personal encounters, but is that not judgmental? Can't both gay and straight men be either normal or "weird" and still be their respective sexual

Games like Left 4 Dead (1 and 2), Halo, Call of Duty, Team Fortress, and numerous other games are extremely repetitive but are still very fun games. Considering Halo and Call of Duty's campaigns are pretty rubbish, the majority of their gameplay is multiplayer, particularly online multiplayer.

This is a difficult one, because we're crossing numerous cultures. From Miyazaki's perspective, we're getting his and a strong Japanese impression, from Hebdo we got his and a strong French impression, and from the attackers we got their and a strong, radical Islamic impression.

For Prime, it would have been a bad decision to have free aim, honestly. The GameCube's controller was not well-suited for FPS camera controls, and not having lock-on would have been so annoying when trying to scan enemies and artifacts. With the lock-on, you could scan enemies so much easier and allow for the game to

I actually loved the lock-on feature for the reasons Stephen talked about in this conversation. It allowed for a major focus in exploration that combat, and locking on to both enemies, artifacts, and other objects and scanning them were all part of the gameplay. It took away the feeling of an FPS and truly helped sell

I have very large hands too, and the 3DS XL/LL is great.

Maybe my own personal experience was terrible. Because it's a randomly generated dungeon, I literally beat the demo in under 3 minutes, mostly because my random dungeon was pathetically easy. When I finished, the booth girl looked at me like I won the lottery. She just said, "Are you giving up?" I said, "No. I beat

I played deep down at Tokyo Game Show in 2013, and it was pretty terrible then. Granted, that was over a year ago and obviously in an alpha stage, but nothing about the game felt very fresh or compelling.

I'm right there too. I still like the game, but I just lost interest in the current lineup. Vault of Glass is so much more fun than Crota's End, but it's absolutely meaningless now. The ascendent material means nothing to a level 30 or higher, the raid gear and weapons and not upgraded at all, so basically, they just

There is no overgeneralization on my part. I said that the the people who are making profit for F2P companies are a very small group of people, yet they bring in an insane amount of money. I am stating a fact that the top freemium games on Google Play and the App Store are from companies that are truly desiring to

Yeah. A lot of people don't fit that model, and a lot of people don't spend any money on F2P games, but that's not my argument at all. Majority of companies who make F2P games aren't targeting the casual gamer, because they know for certain that those gamers are going to spend an average of $5 on their F2P game.

Because I don't care.

That was exactly my point. You don't have to believe me having done anything, and neither do I have to believe you or MasterKelli. However, the reality of the situation is this; companies that make freemium games make the majority of their money off of "whales", and they even call them that. This is the exact term

And you claiming to be a game developer has about as much merit as me saying I'm the queen of France. I worked for CAPCOM for 5 years and quit. It was becoming more and more of a shit job with shitty hours, and I was sick and tired of constantly working on Monster Hunter.

No. Absolutely not. I know the hardships of real game development, and most of these crappy mobile games and "freemium" games are simple games that can absolutely be made at a game jam in less than 24 hours. This type of game development does NOT cost serious money, so don't even try to bullshit me on this. I know how

But it is the same thing. I know it's not exactly the same as gambling, per say, but it's the same addictive principle. Casino owners don't open casinos to give people lots of money. They open casinos to make a shit-ton of money off of people with addictive behaviors. Developers behind these freemium games do exactly