If you’re 30 or 40 hours into Dragon Quest XI, you’re nowhere near the halfway point.
If you’re 30 or 40 hours into Dragon Quest XI, you’re nowhere near the halfway point.
Kinda love that this dude’s response to proof of your playthrough—after him calling it BS—is to criticize how you got through it in that time, rather than owning the own he just got handed.
For what it’s worth, I’m of a mind with you on Octopath. I really wanted to love it; the soundtrack reminded me of Square’s glory…
So you called BS, got the receipts, and your response is to criticize his playthrough rather than eating the crow you clearly laid out for yourself?
I mean, damn.
Wait a minute wait a minute wait a minute
Yup, no need to have played any of the others. Keep in mind, though, it’s more of an action-platformer than a traditional RPG. It’s just got weapons/armor/abilities/other fun RPG elements.
The one you fight during the waiting mermaid quest. No idea why it took me so many tries, his tentacles revived way too fast, and it seemed like he had 5 turns in a row.
DQ XI is amazing. Of course you have to activate“strong monsters” aka “real DQ mode” or it’s just another classic jrpg auto-attack fest.
I just started Dragon Quest 11, and while I completely agree with you on the soundtrack (the overworld theme seems to loop every 45 seconds), I'm disheartened by your statement on its ease.
I also loved Dragon Quest XI but if you’ve got a mind to break an RPG it’s very easy to become overpowered and stay overpowered the whole way through without too much effort. Thankfully they’ve got some great options for people who want a challenge to keep it from becoming boring in the draconian quest feature.
I also…
No challenging Boss Fights in DQ XI? That Kraken wiped the floor with me so many times it was infuriating.
There is delicate balance for what drives the company, the creatives or management. If Blizzard has been making poor decisions for years (everyone has seen some of the questionable decisions), then it only makes sense that the budgeting folks would want to get more control. Canceled projects waste time and money. …
Oh, and really good article. Forgot to say that!
Blizzard, under Morhaime, canceled the Diablo 3 expansion, not Activision. It’s important to note that even before Activision executives began entering the company, Blizzard was making plenty of bad or questionable decisions.
So... first they (Activision) cancel the Diablo 3 expansion. Then they say: “Hey you got no games or projects comming out this year, now you have to cut costs!”, they drove Blizzard into that situation.
My surprise of the year is fairly recent, but the Spiderman PS4 game. It kinda came out of no where, and I wasn't expecting much, but dam that game is fun. A very happy surprise.
God of War wins GotY at Game Awards. Seriously, who had or thought that at the beginning of 2018? I certainly didn’t and it blew me away at how awesome it was to play and then win the hearts of everyone.
Personally I was a big fan of the Joker in Smash reveal at the game awards. I sat up at attention when the ad started, expecting probably a Switch port with new content, but then my friends and I actually yelled “WHAT?!” when they revealed the letter with the Smash logo.
Pandemic Legacy is one of the most fun games I’ve ever played. It’s pretty dense so I know it’s not for everyone, but I picked it up because of the recommendation for 2 players. There are lots of games that say “2-x players” but aren’t actually much fun with fewer than 4 people. Pandemic Legacy is perfect for 2…
Pandemic Legacy is one of the most fun games I’ve ever played. It’s pretty dense so I know it’s not for everyone,…