lkdol
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lkdol

just... nintendon’t

nope. i can 100% guarantee you that i believe it has never happened.

is this the uncle who said there’s a way to make Chun-Li naked in SF2 on SNES?

Can’t be mad at Disney for raising prices.

“Pokémon is the highest-grossing entertainment media franchise of all time.”

as of writing this comment, this video is standing at around 4m views. on the high side, that would translate to roughly $120,000 made from just this video where he goes over his loss (so far). 

hold your horses, you keep getting upset at some scenario that i’m not talking about.

But what you’re proposing is that people who bought a game be barred from accessing some of the game’s content, whether that be a speed boost, a cool weapon, etc. You’re suggesting those things should be NFTs, exclusively held by the highest bidder.

remember when Brtiney was wearing a lot of fedoras? like part of that sexy business woman/gangster look? then later Justin Timberlake wore a lot of fedoras? it’s a shame they were never a fedora couple.   

write a book. 

maybe someone like Tom Hanks should just hold a seminar every year “How to be Incredibly Famous and Yet Seemingly Down to Earth”

while i don’t agree with the conservatorship, nor necessarily disagree with you, Britney Spears is incredibly famous (and influential to the masses). so the “lots of people” argument wouldn’t really support Britney’s case, as we would expect that she’s in a completely unique situation from most people. this could

hey Jalopnik folks! i’m moreso from Kotaku/Gizmodo, but just wanted to ask, if driving is a sport, then esports is a sport too. right?

where do we draw the line between liking something because it was created to be “neat” versus disliking something because it was created “to make money”? aren’t all AAA games created to make money? should we only play indie games that are made out of passion?

being upfront, i never played WoW (or any MMO) myself, but have seen it a lot. but what i’m imaging is that there could be some future MMO game with a quest that takes a long time to complete. but completing that quest rewards you a very special item with a specific/unique powerset. and let’s say that this game also

why do you keep bringing it back to money and paying for things? i’m just saying that NFT technology in general could potentially be adapted into something applicable for video games (at least moreso than other things, like an art gallery). nobody said you you have buy and sell in-game NFT (at an inflated price at

that’s not what i’m talking about. my first point was that this would go beyond current implementation of NFT’s (art/skins). my point was that video games are space where digital credentials can have functional impacts to your experience.

the ultimate video game fantasy is a “real world” without consequences. okay, swap verbiage of “more like the real world” to “more immersive”.

i don’t think i need to know what a “Blizzard’s Diablo 3 Auction House” is to understand how NFT’s work.

In order to make there be an actual, worthwhile market for in game items, they had to make those items extremely rare, meaning that the game was worse for everyone else.