lkdol
lkodl
lkdol

hold your horses, you keep getting upset at some scenario that i’m not talking about.

But what you’re proposing is that people who bought a game be barred from accessing some of the game’s content, whether that be a speed boost, a cool weapon, etc. You’re suggesting those things should be NFTs, exclusively held by the highest bidder.

remember when Brtiney was wearing a lot of fedoras? like part of that sexy business woman/gangster look? then later Justin Timberlake wore a lot of fedoras? it’s a shame they were never a fedora couple.   

write a book. 

maybe someone like Tom Hanks should just hold a seminar every year “How to be Incredibly Famous and Yet Seemingly Down to Earth”

while i don’t agree with the conservatorship, nor necessarily disagree with you, Britney Spears is incredibly famous (and influential to the masses). so the “lots of people” argument wouldn’t really support Britney’s case, as we would expect that she’s in a completely unique situation from most people. this could

hey Jalopnik folks! i’m moreso from Kotaku/Gizmodo, but just wanted to ask, if driving is a sport, then esports is a sport too. right?

where do we draw the line between liking something because it was created to be “neat” versus disliking something because it was created “to make money”? aren’t all AAA games created to make money? should we only play indie games that are made out of passion?

being upfront, i never played WoW (or any MMO) myself, but have seen it a lot. but what i’m imaging is that there could be some future MMO game with a quest that takes a long time to complete. but completing that quest rewards you a very special item with a specific/unique powerset. and let’s say that this game also

why do you keep bringing it back to money and paying for things? i’m just saying that NFT technology in general could potentially be adapted into something applicable for video games (at least moreso than other things, like an art gallery). nobody said you you have buy and sell in-game NFT (at an inflated price at

that’s not what i’m talking about. my first point was that this would go beyond current implementation of NFT’s (art/skins). my point was that video games are space where digital credentials can have functional impacts to your experience.

the ultimate video game fantasy is a “real world” without consequences. okay, swap verbiage of “more like the real world” to “more immersive”.

i don’t think i need to know what a “Blizzard’s Diablo 3 Auction House” is to understand how NFT’s work.

In order to make there be an actual, worthwhile market for in game items, they had to make those items extremely rare, meaning that the game was worse for everyone else.

to further expand, what i’m getting at is:

i mean an item from within the game.

say what you want about how dumb NFT art is, but video games seem to be one use case where they could kind of make sense? well, not like the way they’re doing it.

rotten tomatoes in shambles.

McKay has focused in recent years on political movies like Vice and the upcoming Don’t Look Up (and building a wider production portfolio), and Ferrell put his focus on being, well, Will Ferrell: Professional funny actor guy.

i recently watch Back to School (with gratuitous boobies) for the first time, and there was a lot of Rodney Dangerfield hitting on coeds that made me a little uncomfortable. but i think the overall premise could still work today as a good Boomers meet Zoomers comedy.