Rent a pocket wifi at the airport :) It’s really worth it.
Rent a pocket wifi at the airport :) It’s really worth it.
I found public wifi to be a nuisance. It’s never there when you need it, and you have to subscribe to dozens of mailing lists and make an account with 7-11, starbucks, mcDonalds, etc.
The second poster is a bit of a spoiler though...
The VVitch ranks among the best movies I’ve seen in years, if only for the fact that it shows what horror is really about. You don’t need CG ghosts, you don’t need a bombastic score, all you need is an unnerving and unsettling setup that crawls under your skin and stays there long after you’ve left the theatre.
Ahwrghhhh this trailer just looks SO generic. It might as well be the next Mass Effect game. The coloring, the CG action, the pacing. We’ve seen it all a 1000 times before... It’s hardly recognisable as Star Trek at all...
Law? You mean Terms of Service? There is no law that says you can’t put a video online of something that you’ve seen or played. (a nintendo game).
I’m afraid they always have. They’re just very good at marketing, and they do sometimes make good games. But only if they need to sell a console.
Sounds great! I’m really looking forward to a zombie movie where the zombies are actually threatening, unlike some popular zombie shows these days....
Oh, I downloaded the 3GB game and then the 3GB update, only to be greeted by a ‘thanks for playing!’ screen....
This guy’s story is more like a rant about the awful, nonsensical story behind Nathan Drake than a review. It’s a rant I fully agree with! But it belongs in a Kotaku forum post, and shouldn’t be published as being a professional review.
You’re right, I do love games that have their character development as part of the game, instead of only showing it in cutscenes. But I felt that worked the best in Uncharted 1. Here we see Nathan being genuinely surprised at what’s happening to him, and he’s genuinely scared when people start shooting at him.
The Tilt/Shift + HDR + Vignette effects are so heavily applied that it actually makes the cosplay effort harder to distinguish / appreciate.
Part 3 started to annoy me a bit to be honest. Long cutscenes that you HAVE to play / sit through. A highly illogical story. The gameplay is rock-solid but even that doesn’t make much sense. You’re climbing through the harshest of environments, and you only make it by hanging on to the smallest threads off the highest…
I was hoping that Uncharted 4 would somehow ‘do something’ with its own discrepancies, but no, it’s just the same game again. Very disappointing. I guess the game is targeted at an audience that never played 1,2 and 3?
That’s the most generic game trailer I’ve ever seen.
OK, but the opposite is also true, especially in the pharmaceutical and technological markets (unfair monopolies, privileges for the rich, etc). Perhaps innovation would become a shared thing IF copyright didn’t exist? (yes, I know I’m dreaming here, but that’s my point: let’s see what happens in a growing market like…
I think it’s kind of interesting. Do we really need copyright rules? What happens if we can all blatantly rip off / happily co-share each others ideas? Will quality prevail over cheap knock-offs? Look at China and see!
Writing up “Licensing Rules” is all well and good, but that doesn’t mean the entire world is bound to those rules!
I think the keyword here is: “made the paintings we all claimed we could do but never did”
True :) I’m just complaining because I’m still confronted with these legacy systems regularly :(