lindsayfunke
LindsayFunke
lindsayfunke

To be honest I hated the movement controls in general. The turning radius of my female Pathfinder was comparable to a truck, and I'd often run past the doors I needed to enter because she wouldn't stop in time. When I was in armor I'd move entirely via jump jets because Andromeda couldn't get running right.

FFXV shares a lot of little quirks (and annoyances) with Andromeda, but for whatever reason I liked it much more. Maybe it's because I had less affection for the franchise, maybe my expectations were lower, who knows. I'll happily spend a few hours grinding mobs and doing boring fetch quests in FFXV - especially when

I understand that they're doing that so your movement times up with the dialogue, but if controlling the character is aggrevating, I'd rather just see a cutscene.

"Even though it borrows liberally from several other series, I'm having trouble not thinking of it as a masterpiece."

Gamecube version, actually! I'm not sure how much better or worse the controls actually are but my very brief experience with the Wii version didn't leave a great impression.

A lot of games make slow movement speed the trade off, which is yet another reason I hate scanning stuff.

I get why they implemented that style of movement, but I still find it incredibly difficult to play. When characters move slow like that, it can even make me nauseous because what I'm seeing on screen doesn't line up with how the game "should" feel to me.

One of the many reasons I couldn't get into those games. The. Worst.

With a few exceptions, I think Wind Waker controlled much better (for the record I'm playing the GameCube version of both games). Movement felt snappier, and combat was the most satisfying out of all the 3d Zeldas I'd played, excluding BOTW. The only part that felt tricky was rope swinging, and that seems even worse

I think TBBT is less cynical, which says a lot because it's pretty damn cynical about its audience.

Tangentially related: I hate scanning stuff in video games. It's one thing if you're tagging an enemy to track them ala Assassin's Creed, but too many games use a bullshitty "Witcher Sense" mechanics to cram in "detective" quests, that really just involve following glowy paths and pixel hunting for herbs/weapons/blood

Aw, I love Fable! I wish it'd come to Xbox backwards compatibility already because it's been years. I also think it aged a little better than Fable 2, but that might just be nostalgia talking (side note: can you be nostalgic about a game you only played 5 years ago?). In any case, that series hit a real sweet spot

What are your video game pet peeves?

Oh, I thought this was deals.kinja . Duh.

Oh, I thought this was deals.kinja . Duh.

I wanted to like it, but so far all of the characters really annoy me. Maybe it'll click for me in season 2 like Parks did.

Yeah, this sounds like an abomination. Food Network has a problem with leaving "good enough" alone, although I suppose you eventually run out of recipes if you don't start adding quirky bullshit like this.

One of the local bakeries makes a delicious focaccia round. It's got a nice amount of olive oil on it, along with traditional Italian seasonings and garlic. Why wouldn't a type of bread still be a "thing"?

I really like licorice and anise flavored candies, but that flavor doesn't work for me in savory foods at all.

And after all that trauma she had, what, a single bandage on her upper abdomen?