A million times yes. That little smirk of hers?
A million times yes. That little smirk of hers?
And the holy grail was just a common wooden cup.
If the wealthy and powerful were capable of compassion and empathy, they would not be wealthy and powerful. The decisions one has to make to reach a certain level of money and status would be unacceptable to somebody who genuinely cared about anyone other than themselves.
I would watch an entire show about Madoka’s mom. She was fantastic. The whole family dynamic in this show so perfectly, subtly upended all the anime family stereotypes!
I haven’t bothered with the movies because the show was perfect. It didn’t need expansion, and that ending was so blissfully sublime that undoing it with a cynical “there are no happy endings!” kind of twist so ruins the entire point that I can’t stand it.
Sayaka all day. She was the best, if also the most complicated. That scene on the train when she confronted those guys about the way they were talking about some girl they knew? Loved it. Sayaka stood for both my idealism and my cynicism at the same time and died for it.
Glorious list of my second favorite girl from my second favorite anime of all-time. I still give most of my love to Sayaka, though - her tragic tale of wanting to be a hero, giving everything you have to making the world a better place, only to grow increasingly disenchanted with the s*-birds you’re slowly killing…
I’m in the same position. I’ve got a few menace dungeons left to do, but I’m debating now whether I should wait until the level cap is raised so I can bank some sweet XP off the remaining ass-kick I have before me. It’s feeling like I ought to put the whole game on hold and dink around with something else for a month…
Every time they talk about how big and expansive Andromeda will be I shudder. I would much, much rather a more focused, narrow experience with a great story and deep character relationships than an open-world mess with tons to see and nothing fun to do.
8 was one of my favorites in the series, and I would love that in HD.
I absolutely hate any game that expects me to die over and over just to figure out how to play. Screw you, game. Learn to use context-based education. Dying to learn sucks and feels like a huge waste.
Random encounters are perhaps the biggest reason I won’t replay any of my favorite classic RPGs. I’d love to experience their stories again, but the thought of slogging through so many meaningless battles is a nightmare. You’re on my Murtaugh list, old-school RPGs.
DA2 is the best of the series. It isn’t a popular opinion, but it’s certainly mine. Give me a linear experience with a story I’m invested in and characters I love over an open-world grind any day. What’s the point of being able to go anywhere on the map I want when nothing seems worth doing?
It was an ocean many miles wide and about an inch deep. Beautiful to behold, plenty to do, but nothing of real worth.
My brother. We are of one mind.
Same. My fury when the final charge to the boss fight was just a brief cinematic then skipping you ahead immediately to another dragon fight (that wasn’t much more interesting than the dozen other dragons I’d slain by that point) and then the final guy and boom. Done. No tension, no struggle, no cool set pieces.…
I’d call the Shards worse because it took so much more time and effort, but most of the questing in DAI was a pointless time-sink.
It was a few belts that upped elemental resistances. All of which you already had better versions of by the time you could get them. And the boss was just another Pride demon, so it didn’t even lead to an interesting story or fight. I was confused the whole time, and then furious when I realized that was all I was…
Dragon Age Inquisition. I could be cute and say “All of it,” but I’m particularly thinking of the Shard Collector quest. Rarely have I invested so much time for so little payoff. It became a metaphor for the entire DAI experience to me: invest nearly 100 hours and find that none of it really pays off.