lightshear
Adam Withers
lightshear

I was, and still remain, a huge fan of Flight of Dragons. It made an attempt at a practically functional biology for dragons that I'd never before experienced up to that time. The lead villain Ommadon was a GD badass with a James Earl Jones voice. His dragon, Bryaugh, was terrifying as a child.

Thank you. Thank you so much. Very well said.

But this time it was a setup. In the 13th book and first-ever Star Wars novel that didn't include a character from one of the movies, Traitor gave a different perspective: there are shades of grey in the morality of the Force. A person's intentions do matter; using Force lightning does not make you a bad person by

Unfortunately, in its attempt to court a wider audience, Dragon Age 2 made some choices that hardcore fans weren't particularly happy about. For example: in becoming more action oriented, the combat in Dragon Age 2 seemed to lose its strategic challenge. And forcing players to be humans in Dragon Age 2 seemed to

It's only a waste if you don't enjoy the overall experience or learn from the mistakes you made as a commander and improve. XCom/Darkest Dungeon isn't about having a perfect run where nothing goes wrong and you never wind up in tight spots with heavy losses. If that's the experience you're looking for, you're looking

There is immense up-side to all parties, they're just too short-sighted to see it. The comic publisher (in Mass Effect's case, Dark Horse) gets the attention of new readers who would otherwise never try a comic. If they're impressed enough with what they've found because you've made an amazing comic book, they're

Because that's what makes XCom what it is. If it weren't for those moments, we wouldn't have the emotional connection to the game that we do. XCom - and hopefully Darkest Dungeon as well - is a game where the successes and failures are what shape your personal story experience.

Boy, do I ever wish the Mass Effect comics were worth reading. It's such a rich world, and yet the comics have had such bland, tepid artwork (at best - hilariously amateur at worst) and such mediocre storytelling. Why is it that comic companies never bother putting their best foot forward on licensed books? These

I think you mean WONDERFUL flashbacks of XCom.

You DID say that, though. You said

You make a number of weird presumptions, here. Her appearance before surgery in no way guarantees her children will be unattractive (unattractive people have attractive offspring all the time, and vice versa). Her having surgery in no way guarantees her children will want to do the same. Her children not looking like

Agreed. If it were a male hero in that armor, we'd almost never see him out of it, and absolutely never have fan-artists continually finding ways to draw the armor so it's half-removed to show his pecs. It's one of the coolest armor designs in history, but it's constantly being set aside because tits.

That's the death of the assassin that came to kill Bran in his sleep.

See, I actually LOVE watching shows with people who haven't seen them. I'm getting to share something great with somebody! It's a benefit, not a drawback. This XKCD comic sums it up best:

See, I actually LOVE watching shows with people who've never seen them before. I'm getting to share something great with people! It's an opportunity, not a drawback. I think this comic by XKCD sums it up best:

ThisthisthisATHOUSANDTIMESTHIS. I just finished trying to play this game for the first time a couple days ago, and the gd controls were so squirelly that it was nearly unplayable. Once I finally got the mech-suit, I found that the slightest twitch of the mouse sent the targeting reticule hurtling wildly all over the

I wound up reading this entire massive thread. I'm in the same boat as you, Jason—average intercourse times for me are around 1.5 hours. I'm 33, and 10 years ago it took at least 2 hours. I've had many, many times where I couldn't achieve orgasm no matter the time it took. I've long since given up on receiving oral

Which is fair, but it clearly isn't an age thing, it's about the size of your family and their entertainment needs. I've got a wife and in-laws living with us, but I still have my own computer for gaming if they've got the television. So, rather than it being an "old people need it more" situation, it's a "people with

I'm the exact opposite. The less time I have for gaming, the less I want to waste that time squinting at a tiny screen. I'm a guy in my 30's, live somewhere with zero reliable mass transit (so I'm driving myself wherever I have to go) and the only free time I can squeeze out to game in a day can easily be spent on a

I'm pretty much right with you. I've never cared for handheld gaming, to be honest. I don't like squinting at tiny screens, I'm never "on the go" enough to make use of a portable gaming unit (and when I am, I'm driving so it's moot), and the only real time I have to game, I'm home on my couch - so why not console? Add