No. I’m saying “A Black movie which was a massive dumb blockbuster for morons” would probably do great in China.
No. I’m saying “A Black movie which was a massive dumb blockbuster for morons” would probably do great in China.
The level of ignorance from AV Club respondees here is just shocking. You’re on a site about movies and TV, and you know absolutely fucking NOTHING about movies and TV. Incredibly stuff. Right up there with gamers acting like the art team should be fixing bugs on a videogame.
Obviously that’s what she meant.
“I do find the suggestion that they couldn’t drive themselves to set a little odd. I don’t think that’s an absurd request by film companies on moderate budget films.”
This isn’t true though.
That’s founded on a fundamentally stupid and unsupported idea - that audiences outside the US behave identically or even similarly to US audiences.
With respect, I’m still a little skeptical this happened when the game had just come out in the US. If it was the EU, or the US a few weeks after launch, sure.
Whilst I agree re: the difficulty of maintaining a group of people who play as an adult, I don’t think the MSQ really makes up for that. The MSQ is basically just a one-time thing, much of which kind of sucks, though it gradually improves. It gives you what, a couple of hundred hours or more of content, but when…
Dragonflight has considerably more respect for your time than FFXIV does, right now, whether one likes it or not, simply because it doesn’t make you play through almost endless solo story content to get there. FFXIV has made cursory attempts to tidy that up, but they haven’t really fixed the issue. You can’t say…
7 days after US original Vanilla release? With respect I don’t think you did, mate. You might remember it that way, but you’d have been literally one of the first few people in the world to hit 60 and people would remember that. IIRC the first person in the world took slightly OVER seven days of basically playing 24-7…
No.
It depends on what you want from an MMORPG.
Yeah I’m just mystified as to why there are so many pointless fights with nobodies. Like, coming off BG3, sure every game can’t be be BG3, but almost every fight in BG3 has some character. Either it’s got a memorable setup, or it obviously furthers the plot, or you know the people involved. There are some more…
Yeah it’s a weird one. I like a lot about it but there’s far too much meaningless combat for a turn-based game, and having to run face first into every encounter feels bizarre. The system is also both overcomplicated and entirely unbalanced, and whilst it might be loosely inspired by the TT RPG system it is clearly…
TotK is not a strong example given it runs at 20-30 FPS and at 720-900p. It actually is a good demonstration of how little graphics can matter. So you’re really weakening your own argument there. Would TotK be better if it ran at 60 FPS and true 4K? Maybe, but not better by a huge amount. The reality is games designed…
It’s a very strange situation. You’d think even if you did poop in the bathtub somehow, you’d clean it up, it wouldn’t be terribly difficult. In this case it seems like he’d have to not only not clean it up at the time, but then like, leave the room so housekeeping could find it.
Sure, but who has had time to review it properly? It’s an extremely long game that landed on December 7th (and doesn’t seem to have review copies, when realistically the last reviews are going to need to be in by like the 20th, what with people going off on break and so on. Non-completist playthroughs are routinely…
I’m afraid you’re out of date on your Custodes lore.
I mean JRPGs developers have an extremely long history of making immensely perverse decisions that negatively impact the larger-view financial success of their projects, not limited to:
What do you mean, dude?