To build GTAV or to build GTAVI?
To build GTAV or to build GTAVI?
“SC isn’t outright a “grift”.”
Yeah there’s nothing else which has had even half that money spent on it that hasn’t come out. The highest actual development budgets we’re aware of, which don’t include advertising, are somewhere in $200m range, maybe as high as $300m but that’s unconfirmed, and that’s for high-end AAA MMORPGs and ultra-high-end…
Yeah I doubt Frontier, because they seem to have gone into “milking mode” with Elite:Dangerous (and I say that as literally one of the first couple of hundred people to KS E:D), and seem to be kind of weirdly doing a bad job with almost all their games - though perhaps Jonny Watts taking over as CEO will begin to…
As someone who played WoW since the original open beta back in 2004, I’d agree. That’s basically the three “flavours” of WoW player - people who thought Vanilla was the best, people who thought Wrath was where it all finally worked out perfectly, and people who like to play the game as it is today.
Bethesda has a long history of including romance and implied sex. It’s in what, all of their games? That it got this rating suggests it doesn’t have either of those, because it’s a lot lower, for example, than Fallout 4.
Whilst a lot of games could handle it better, this seems like the attitude of someone who hasn’t played any video games with a narrative for a very, very long time. It’s not a constant anymore - hell, it never was a constant.
Unfortunately based on previous Australian ratings, it seems like it might not even have romance.
That’s a hilariously juvenile for someone trying to act grown-up. I’m guessing you’re like 40, but your argument here is one a teenager would come up if they were pretending to be 40. Pretty funny if nothing else. Americans are biggest prudes on the planet and they’re always rolling out a new excuse for being mortally…
That seems an incredibly childish and insecure attitude.
99%? No.
You’re not getting it at all.
They definitely should have. Ironically with the same approximate business model - i.e. selling ships/cosmetics - they’d probably have made vastly more money, at this point, if they just focused on releasing a basically playable game, and then continually adding to it.
It’s not an accident that there’s no-one saying “finish it”. If Chris Roberts wanted it finished, it’d be finished. The dude has had over half a billion dollars.
There’s a fascinating crossover between Soviet-style useless building and US capitalist pork barrel stuff. So it’s not as strange as you might think. Both systems can and do enter a similar failure mode.
It’s not a “victim” of anything.
Scope creep is usually accidental.
He’s probably confusing it with Elite: Dangerous, which had a Kickstarter that marketed it hard as a single-player game with an entirely optional online mode, then once the KS succeeded, Frontier made it clear they were actually going to make an MMO which had a vestigial “don’t see other players” mode but 100% played…
And he’s a grifter - he’s become extremely rich, lives in a massive mansion (possibly multiple ones) with expensive sports cars and so on, too. At this point, Star Citizen has cost more than twice as much to develop as any other videogame in history (when we note marketing is not part of the equation).
Callisto’s does, yes. Most budgets we see do not.