lexgamer
lexgamer
lexgamer

The downside to the ‘classes’ system of this game, is that average players who put little money into it, can really only focus on one of two classes, and if your class sucks in a given expansion, you’re pretty much stuck waiting until next expansion. I mainly play Hunter, which arguably had the worst Quest in Un’Goro,

Tried. I really did. Ended up selling my Xbone recently to upgrade my PS4 to a Pro instead; much better decision.

*chucks controller at system expecting explosion*

“Hey, listen!” - Grasshopper

Star Fox adventures totally came out, on game cube, dino planet and all, or are you referring to something entirely different?

I think there’s a balance, a quick squirt then call it good enough. Too much is time wasted for few points while your team is now 3 vs 4; while too little leaves easy points of the table.

LOL, as fellow Minnesotan, I can confirm sunburns, and it usually boils down to sitting quietly next to my parents as they drink beer, chat about nonsense, and maybe catch a sunny. Good thing I have my switch ;)

I thought this was like DLC for 4, is it stand alone? Not sure I’d give it $60, but maybe...

Launch day switch still flat for me, hoping it stays that way! Although, the question, “Is it affecting gameplay?” is an interesting one, I mean, is it?

I would fear heat related side effects, is that a thing?

I’ve hit a couple show stopper bugs so far, one in chemical plant zone where I got hurt in a pipe, and it stopped me, and I was stuck inside unable to get out, had to restart level. The other was later on during the boss fight with the green robot, somehow we went right, and the after-boss-capsule was just sitting

Yeah, the more I look at it the more I question the lack of flexibility. Like, what if my character learns a new language via the story? There’s no way to add languages beyond character creation. I know you can learn via feats, but you can’t add extra feats either, you only get them at the specific levels and that’s

Can’t justify re-buying books digitally (Trying really hard to keep my wallet shut though...) Which makes this tool mostly useless, it even blocks you out from basic feats and subclass options. Homebrew options are too limited to re-create versions of official content, or to make use of the creative flexibility that

Eh, he has a point, because it’s not unique to you. Over on metacritic right now the worst review only complains about the difficulty, then gives it 7/10. Happens all the time. Your personal “stumbles” aren’t really the point of reviews, IMO, I look for professional design analysis from a non-biased perspective in

You’re welcome.

Whatever you want to believe, random internet stranger. If breaking your fingers and toes is your thing, by all means, practice Taekwando, but personally with over two decades of practicing Shaolin Ge Konshin Ru Kempo, I’ll just stick with that.

In case anyone is wondering, “Wow that looks like a lame slap fight, he thinks he’s a black belt?” just know he’s doing that on purpose; obviously he doesn’t want to hurt the guy, so it’s more of a ‘fast tap’ than a slap where he’s essentially pointing out, “Gotcha, gotcha, your head’s exposed, gotcha again.” etc.

They are using a lot of original assets though. It’s like how 13 year old DS games will still run on a New 2DS XL, but some might have some weird graphical chugs or hiccups that they didn’t have on the original DS phat. PC games can have this issue as well.

Naw man, Sakurai has said he considers, modes, moves, AND items when balancing characters (http://sourcegaming.info/2016/04/09/sakurai-on-balance/). He also states that he considers everything beyond a flat stage and no items to be ‘unnecessary extras’, but by removing those elements you’re handicapping certain

I think with this you’ve boiled down to the true point of contention. Like, I hear exactly what your saying and observe the same evidence as you do, but, my mind just draws different conclusions when it comes to the subjective view of what is “boring”, likely based off unexplainable preference and the human variation