lewa358
Lewa358
lewa358

This is a good argument for why every game should let you access the settings (or at least some settings) even before logging in.

It’s unambiguously a patch. The .exe is the same. When I launch it, Discord shows me playing “Overwatch,” not “Overwatch 2.” Even on Switch the icon still showed Tracer and the old, numberless logo after I installed it (but before I launched Overwatch “2" for the “first” time.

“If approved”

Spectacular Spider-Man is coming to D+ on the 19th. It’s on Netflix now, but if you can’t watch it there, and you’re a fan if Spidey at all, you need to watch it.

It makes sense, unfortunately. The old PSVR worked by literally having a camera mounted on the TV watch bright lights on the headset and on the controllers. PSVR2 does not have that camera or glowing controllers, so it’s not like the underlying technology is the same.

...Bold choice, using a phenomenon that’s basically a huge particle effect, for your streaming TV show, a format notoriously bad at rendering particle effects...

It looks cool. And, thanks to Daft Punk doing the score for Legacy, it sounds cool too.

I seriously think that’s the bulk of the appeal. The original film’s effects were largely unprecedented in 1982, and Legacy at least had interesting art direction. The rest was hardly original but the parts that were good were

Bithell and Tron are such an obvious, brilliant match that I’m incredulous that Disney—you know, the same company that gave EA exclusivity over the Star Wars license for afar too long, who threw LucasArts into the sun, who basically forgot that console games existed for like 5 years—actually made it. It fits like

Did you not realize you can use the power wheel, and map allies’ powers to the D-Pad?

Also, on PC, you can map individual powers (including your allies’) to the number keys, which worked well.

Wait, turning the speaker off doesn’t play the sound through the TV? That’s how the dang Wii did it.

It’s a game where you play through a fairly directed story using a mix of third-person shooting, stealth, and puzzles. There’s cutscenes but they’re not obnoxiously lengthy or frequent like Metal Gear Solid.

There’s two factors at play here:

Would the proper collective term for all of those games, from everything from Warhammer to Uno to Candy Land, be “Tabletop games”?

I am one of those tens, and a Dini fan, so yes this news crushed me. 

You’re not wrong, but Kung Fu Panda is amazing and would not be the same without Jack Black and all the other celebrity voice actors.

I agree strongly. I feel like the limitations of keeping it MCU-canon would make for an interesting Spidey show different from anything we’ve seen so far. Keep the scale small; maybe have the enemies be mob people like Hammerhead or relatively minor villains like Chameleon (who would fit really well in a prequel given

You’re proving my point, really.

Game A exists, with simple mechanics. People like it. Game B exists, with more complex mechanics, but it looks cooler because of those mechanics. More people will flock to game B. Yes, in spite of the complexity, but at the same time, Game B would not look as cool without that

To counter your point about “hardly anything” using rear buttons effectively—that’s really only true because it hasn’t been standardized yet, or at least because of Scuf’s patent. As it stands now, every controller that uses back paddles only works as an alternative for existing buttons—for instance, replacing L3/R3

The thing with the Deck (and its predecessor, the Steam Controller) is that, because basically zero* games are designed around the functionality described in this article, it pretty much only applies to enthusiasts. Everyone else can ignore it, just how someone not familiar with a controller can start with games that

The Steam controller had only one control stick and two back paddles, and no d-pad. The Deck (which, alas, is physically part of the system and doesn’t “count” as its own controller) has two sticks and two touchpads, and four back paddles, and a proper D-pad