lewa358
Lewa358
lewa358

Did you not realize you can use the power wheel, and map allies’ powers to the D-Pad?

Also, on PC, you can map individual powers (including your allies’) to the number keys, which worked well.

Wait, turning the speaker off doesn’t play the sound through the TV? That’s how the dang Wii did it.

It’s a game where you play through a fairly directed story using a mix of third-person shooting, stealth, and puzzles. There’s cutscenes but they’re not obnoxiously lengthy or frequent like Metal Gear Solid.

Would the proper collective term for all of those games, from everything from Warhammer to Uno to Candy Land, be “Tabletop games”?

I am one of those tens, and a Dini fan, so yes this news crushed me. 

You’re proving my point, really.

Game A exists, with simple mechanics. People like it. Game B exists, with more complex mechanics, but it looks cooler because of those mechanics. More people will flock to game B. Yes, in spite of the complexity, but at the same time, Game B would not look as cool without that

To counter your point about “hardly anything” using rear buttons effectively—that’s really only true because it hasn’t been standardized yet, or at least because of Scuf’s patent. As it stands now, every controller that uses back paddles only works as an alternative for existing buttons—for instance, replacing L3/R3

The thing with the Deck (and its predecessor, the Steam Controller) is that, because basically zero* games are designed around the functionality described in this article, it pretty much only applies to enthusiasts. Everyone else can ignore it, just how someone not familiar with a controller can start with games that

The Steam controller had only one control stick and two back paddles, and no d-pad. The Deck (which, alas, is physically part of the system and doesn’t “count” as its own controller) has two sticks and two touchpads, and four back paddles, and a proper D-pad

I guess I’m dumb because I messed around in the sale but had no idea this was a thing. Now I’m sad I missed out on some funny descriptions.

You hear that, Sony? There’s interest. Maybe even an audience.
And if you’re gonna be porting stuff to PC anyway...why not this?

Mass Effect at least had interesting camera angles, especially from 2 onward.
The visual-novel-style front-and-center framing was fine in the low-ish-budget Outer Worlds, but I expect more from a Big Damn Game from a Big Damn Studio

Sony *only* has film rights to Spidey & relates characters. All other rights, like merch and video games, are owned by Marvel.

This is a common misconception.

Holy shit they remembered Atlantis exists!

Your ignorance is not just forgiven but looked upon with shameless envy.

One of the founders of Libertalia is unambigously just Guybrush.

“We will no longer prevent you from bringing in matches and kerosene.”

...isn’t the name of their studio a slur? Like, I remember that the developers of the BIT TRIP games used to call themselves that, but then changed it. So this is a bit of an ironic stance.

I know that not all M.2s are compatible, so this would at least let me be lazy in terms of researching it.