lemonylemon
The Cutest One Here
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This reminds me of how Disney refused to pay royalties to Star Wars novelization authors like Alan Dean Foster after it acquired the IP. They decided that they’d acquired the rights to the content but not the obligation to pay for Lucasarts’ agreements, and they had to be shamed for months before they resolved the

She also said she had previously reached out to Epic but it had never responded.”

I got laid off from Amazon in November. They paid me through mid January, and then I got 13 weeks of severance pay and cashed out my vacation days. Sounds sick, right? Good on them. Know what I’d rather have had? My job. How’s Amazon doing these days, by the way?

I think the more noteworthy information is that Epic laid off 900 people despite making billions in revenue each year. The nice severance package doesn’t really make up for that. If you’re bringing in billions of dollars each year and still somehow losing enough money that you need to fire 900 people, that reeks of

Yeah, the problem is that if you run GameStop at peak 100% hyper efficiency....selling used games in a digital download world is still is a money losing business. It’s sort of an idea whose time has passed.

Great review. My biggest concern going into Starfield is that they were trying to do too much with it. After spending a few weeks with it, I can confirm my concerns were validated. It’s a game that presents you with so many incredible ideas—maybe some of the most interesting and (more importantly, this being a game

I’ve got no problem paying more for games if the publishers would commit to that money going directly to higher wages for the developers.

The effort to thin out various Pokemon over the years is a HEINOUS CRIME.

It seems fairly obvious that the subscription model has the potential to serve players better, at least right now. For PC GamePass, even considering the pre-Starfield dry spell, players are getting a great deal. Couple that with the ability to get it free, or nearly free, by doing some stupid Bing surveys and it’s an

Megan Fox can act, so I wonder why they used such lifeless lines. Did she just mail it in and this is the best? If so, why would you put that in your game?

I predict a classic tactic used in business, politics and negotiations. You want $50 but your target will be incensed, angry that you’re asking for it. So instead you ask for $500, you incur a little wrath then say “Ok, how about $50?”. Your target says “Whew, ok $50 isn’t so bad” when in truth, the $50 would’ve been

And yet no matter what walking back they do at this point, merely showing they are able and potentially willing to make a change like this should remain a massive red flag to any developer.

lol they called devs angsty, they couldn’t even do the ole corporate apology without sliding in some accusatory bullshit

It’s been awhile since I’ve seen a company so thoroughly come out of nowhere and shoot itself in the foot as hard as Unity has. 

I got the notification that PS+ Essential was going up to $80 on the next renewal and I just cancelled it. There haven’t been many (if any) good free games on the essential tier in ages. The only multiplayer I’ve used since I bought the PS5 was a couple of summons for tricky Elden Ring bosses, but I think I can get by

Outside of stuff like Game Pass where you can ‘bank’ an extended period of time at a pretty steep discount if you keep an eye out, I’ve long since adopted the a la carte purchase model with subscriptions, which is to say I cancel them the instant I buy them.

Completely removes the burden of trying to keep track of

They’ve always been like this, dating all the way back to the PS2 days. Maybe even longer. They’ve got a long and established history of doing development in a way that costs a lot of money.

Admittedly, in some cases indulging the producers turned things around, like in FFXIV’s case. But unless there’s oversight, it can quickly turn into a mess, and such a privilege shouldn’t be handed out all the time.

Honestly I can’t even pinpoint how long ago the trouble started. Like the merger happened in part because Square were running out of money because of the failure of Spirits Within and the whole virtual studio that was supposed to support (not sure what was happening with Enix at the time), and almost all the mainline

I’m in favor of this, selfishly, only because that would mean more tutorials for unreal engine