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Trailers need to stop giving the antagonist away from the start. Where's the time when I was supprised who the final boss was?

This thread and game are so referential, and I'm loving it. The narration translates to normal English as such:

I prefer the entire game in 2D. It looks more like a whole. Here there are three types of texture quality, because some textures are stretched too bad. The crate looks fine, but the foreground looks like a steaming pile.

Looks like it could have potential. Space locations like the moon, lend itself quite well for the forage, build, survive gameplay of the Minecraft genre.

The 2D original had a much better atmosphere. This just looks bland.

Must not have caught/remembered it.

The periodic Class Updates were the greatest thing that happened to this game.

I wonder what Newell expects such a product to be. Perhaps I'm to accustomed to consoles to see . All that I know is that it'll get smaller and smaller. Perhaps something that might fit in a large pocket (- controller ofcourse). With iOS so that cross-platform (in Gabe's sense) is easy to do.

To be honest, a great deal of the indie games are made by people who know how to program but not much else. Some get lucky and have a great artist behind them which results in games like Braid and Super Meat Boy, but most don't. These retro graphics are easy to make and look somewhat professional, which is one of the

I'm sorry Tim, but an id game without deathmatch is not a real id game.

Honestly thought it was going to be like a PSA about people needing to spend more time outdoors instead of playing games. Thank good it was about gardening tools.

Awesome.

I hope these mods find a way to come to some sort of agreement with NBC. They were all very ambitious and very promising.

It's the one I liked, so yay. Can't top Virtual Shackles though.

The link merely loops back to this article.

I just cried a little.

Garrus looks so awesome.

RIP Steve

I was excited when I still thought this game was going to be like Moonbase Alpha, which was a much more realistic. Thought I'd be doing exciting spacewalks, first steps on Mars, etc. in tech that was already in space or on the drawing board. This features futuristic, huge ass spacestations, ships and rovers. And

Looks pretty.