learn-2-fly
Learn2Fly
learn-2-fly

It does dial that crap back a LOT after the prologue. I feel like they tried a little too hard in the intro to showcase how mature everything is, but then overdid it. I liked the demo and have been really enjoying the game, but even I eye-rolled a lot during that prologue. The combat also gets a lot more nuanced, but

The storyline actually still feels very Final Fantasy, even if the combat system doesn’t. Even if you took out chocobos everything with the crystals and eikons, which are the core components of the storyline, are all very Final Fantasy. Honestly all the political machinations still feel very similar to things we’ve

Fashion will always be the true endgame, so I hope we get some good cosmetics in 16 eventually. It seems like an inevitability, but they’re also trying something very different with this game so I guess we’ll just have to see.

The depths is really tough to traverse if you don’t use the crafting system. There are tons of supply depots with gliders, wheels, balloons, fans etc to help you build devices to get across the large chunks. The terrain in the depths also can be brutal, as it tends to mirror the surface, meaning the elevation can

Most people also seemed to get more interested the more we learned about just how shady the sub was, and it felt like there was just a constant stream of new information about it that made it seem even crazier that people willingly got inside it. I feel like if this had been done in a state-of-the art deep-sea

Its tough because the game trains you to use it as a puzzle device, not a combat one, and even as a puzzle solver it doesn’t come up a lot. Very easy to just forget. Once I started spending more time with giant bosses I got a lot better about remembering it, then I started using it on damn near anything that moves

So many of these (and many other things showcased online) are such overly complicated ways to do what would otherwise be a very simple task, and that’s what makes the game so god damn fun. Sure I can easily just go in with arrows and swords and take out a whole pirate ship, but spending 5 times as long building my own

Nah, Cameron has always been obsessed with the ocean. Honestly a lot of his projects seem to just be excuses for him to spend more time with deep sea exploration for research. While there are a lot of magical underwater kingdom type stories in various folklores and religions of East and Southeast Asia, I feel like the

Spider-Man has now been using people across franchises, even across corporate lines with J Jonah, and (other than some very vocal people I saw on these sites....) most people understand it didn’t mean all of these movies were literally the same continuity. 75%+ of the movie going audience probably doesn’t even think

Turns out Sony execs are big El Santo (aka Samson) fans.

Its definitely a shining example, even with the bar being so low. For once it felt like an actual good idea for a story rather than just official fan-fiction where the goal was to tie in as many one-off characters and concepts from the whole series as possible. I remember reading this a long time ago and feeling like

It was the prologue/tutorial of the game, rather than them carving out a specific section to show off, so I’m assuming (hoping) that’s why it was so limited. Magic really did feel useless though, but when I did the Eikonic rush mode it felt a lot better because you got to see a lot more of what the combat system is

FFXIV even renewed that hatred with multiple red chocobos and their fucking meteors. Deadliest part of an active warzone wasn’t the trenches, or the fields of war machines, it was the fucking red chocobo and his meteor.

If we’re lucky, then it will once again be haunted by rabbits too cute for mortal minds to comprehend.

Yeah to be honest I agree, and since the DQ games still do really well being traditional RPGs I hope they wouldn’t mess with much and realize there is a market for it. It isn’t like the action-y Mana series that needs the combat updated when moving to 3D. Honestly I’m shocked they never redid CT earlier, its combat

I even remember Snyder going on this big rant about how he’s coming up with some kind of fascinating new take on Barry and then described all his traits. It was freaking Wally West, who is essentially who Miller is playing as this version of the Flash. 

I mean....other than Blade the Daywalker himself. But they really don’t like that guy. I hear they only listen to him like half the time, so he is usually on his own doing something out in LA.

Hey it is a well known fact that bites from vampire bats gives you actual magical fucking powers. After all why would they be called vampire bats if they couldn’t turn in to mist and possess preternatural strength and reflexes? That’d just be false advertising and you’d have a law-suit on your hands.

While I liked the FF7 remake, it was absolutely just a whole new game with semi recognizable FF7 stuff in it. Hopefully if CT gets redone it’d be more like Trials of Mana, which was an incredibly well done remake that basically nailed the “you’re playing a SNES game, but its all in 3D” feeling. Almost too little

It reminds me of all the writers who talk about good writing vs bad writing. Good writing has characters act off of motivation, bad writing has characters act off of what the plot demands. Honestly we can be pretty forgiving of bad writing if it is still a fun trip. But when you go from bad writing to good writing in