lazarus9
LazarusNine
lazarus9

It would be Dark Souls for Switch but f*** amazon is sending it late even though I pre-ordered it back in March or whatever. Meanwhile anyone can walk into a store and buy it.

I ordered a copy of Aria of Sorrow from Hongkong off Ebay to play on my ds lite for Halloween and it showed up in like 4 days! It’s great but it’s kinda giving me cramps (getting old), so i’m switching between that and The Missing.

Yet your thirst for stars grows stronger.

I’m about one more pointless Ashcraft article/Witcher 3 mention away from never coming to this trash site again

Before any trolls show up, I want to add that we can appreciate Obama from a nuanced perspective of someone who fell for some typical American exceptionalism trappings and the like, but still did many a great thing and inspired a lot of people without having to demean entire demographics or outright reject his opponent

Completely agree. I think there should be a “grain of salt” section to most AAA open world game reviews these days where they remind the reader of their playing circumstances.

See, I think one of the things that is happening, is that some reviewers, who are working on a fixed timeline to experience enough of the content to write a complete review, just aren’t playing the game the way most people play an AC game. They’re doing fewer side quests and “rushing” the main story line a bit to

When factored into the design of a game, micro-transactions are a bad idea. That’s to say that a $60 game was created, parts were elongated for the sake of wasting time to make actively make them less fun as-shipped, then the original game as designed was placed behind an additional $20 charge. If I cared to resent

But, see, I’m hearing numerous people say the exact opposite. A lot of people including myself, the people that posted this article, and others in these comments haven’t a wall of any kind. Yes, I’m doing some side quests along the way, but I think your expectations for this kind of game are greatly misplaced if you

People have been saying that the XP Boost really is only necessary if you planned on saving side quest content for after you beat the game. Otherwise the game is designed for you to do everything you can between main missions. 

it’s the same reason they include XP boosters to “sidetrack the grind” because the grind wouldn’t need to BE there otherwise, instead offering a balanced progression arc.

I save this podcast for the rush hour commute home, but gonna jump in here mostly as a response to Jason’s Twitter thread the other day and a skim of the transcription:
Generally, yes microtransactions are bad. Are they stifling the medium of video games? I don’t think so. Are they so inherently bad that any instance

Listened to the podcast this morning, expected to feel righteously indignant by the end but ultimately you all had good points and though I may lean more towards Kirk’s “it kind of seems like microtransactions are generally a bad idea”, I appreciated your explanation and perspective from someone who thinks about this

I won’t go near the snakes

With gamers used to the concept of factions and all the “Choose Your Side” advertising, I feel the game could have done a better job of telegraphing it truly does not matter for gameplay purposes whether the forts and houses and army camps you kill and loot your way through are Athenian or Spartan. You can kill every

I did the exact same thing with that guy. I believe that the distinction that the clues make between people you can just take down and people that are gated is in the use of the phrases “help people nearby” or “continue your Odyssey.”

Rockstar has a very specific feel for its open world games. They are more amusement parks. A lot of things to do, but what you do doesn’t really change the world, and there’s generally only one way to execute it. Each experience is very clean, crisp and refined.

Odyssey has a bit more “create your own story” feel to

The Cult system and the Mercenaries systems are the best additions to the game. They make you feel as though there’s a larger world out there and you are just another cog in that system. Last night I was looking a temple and I knocked out a random civilian so he wouldn’t tattle on me. (I think that’s how it works?) So

As a whole I’m enjoying the cultist system, but I dislike that the clues are very nebulous (or at least some can be) as to whether you can actually find a given cultist out in the world if you do some detective work or if their spawning is gated behind a quest even if you’ve figured out where they are located.

I am going to spend a week on vacation with friends, and one of the apprehensions I’m running into is not being able to play this game for a week.

I feel like that’s a pretty glowing endorsement, and this system is one of the reasons.